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Running D&D 5e for Levels 10+
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<blockquote data-quote="aco175" data-source="post: 7283985" data-attributes="member: 27385"><p>I would think about magic items that players have. If the players are making new characters at 10th level you can control items. I may limit weapons to +1 with another ability or maybe +2 basic, but most likely not. No magic armor is usually good as well. </p><p></p><p>Another thing to think about is player fun and not just taking away powers and spells. All the old 1e modules had no teleportation and scrying. Dungeons that took away things were not as much fun as the ones that let players use their characters power. I would have rather seen an enchantment on the dungeons that let monsters do 2x damage over taking away powers. </p><p></p><p>Also, do not be afraid to cheat and extend monster HP for another round or two. If the demon has not used its cool power, than it stays alive one more round to use it. Hoards of monsters become a problem I found. Any of the PCs can kill an orc or goblin in one blow or cantrip, but even at 10 per round they will be taking damage if there are 100 of them. I let the players roll attacks for the monsters when they have 4-5 creatures on them and roll damage as well to make things quicker.</p></blockquote><p></p>
[QUOTE="aco175, post: 7283985, member: 27385"] I would think about magic items that players have. If the players are making new characters at 10th level you can control items. I may limit weapons to +1 with another ability or maybe +2 basic, but most likely not. No magic armor is usually good as well. Another thing to think about is player fun and not just taking away powers and spells. All the old 1e modules had no teleportation and scrying. Dungeons that took away things were not as much fun as the ones that let players use their characters power. I would have rather seen an enchantment on the dungeons that let monsters do 2x damage over taking away powers. Also, do not be afraid to cheat and extend monster HP for another round or two. If the demon has not used its cool power, than it stays alive one more round to use it. Hoards of monsters become a problem I found. Any of the PCs can kill an orc or goblin in one blow or cantrip, but even at 10 per round they will be taking damage if there are 100 of them. I let the players roll attacks for the monsters when they have 4-5 creatures on them and roll damage as well to make things quicker. [/QUOTE]
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