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Running D&D 5e for Levels 10+
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<blockquote data-quote="Oofta" data-source="post: 7284825" data-attributes="member: 6801845"><p>I've given many options on other threads. I just get tired of the same whiny argument without constructive advice on how to fix it.</p><p></p><p>What has he posted on this thread?</p><p></p><p></p><p></p><p></p><p>How is that constructive?</p><p></p><p>But you're right. I should have posted some basic suggestions:</p><ul> <li data-xf-list-type="ul">Use better tactics. Take advantage of cover and environment. For example small foes can use small tunnels with tiny openings that are too small for medium size creatures to go through. </li> <li data-xf-list-type="ul">Send waves. At higher levels wizards can do a lot of damage, so don't send all the foes at once.</li> <li data-xf-list-type="ul">Flank. Related to sending in waves, have weaker foes run in from the obvious direction while the real foes come around the back</li> <li data-xf-list-type="ul">Illusion. That BBEG? Well it's an illusion. The <em>real</em> BBEG is hiding around the corner. <em>Note</em> if a target isn't legitimate for a spell, I don't make the caster expend a spell slot. So if they try to banish the illusion it doesn't work but they also don't use the spell slot.</li> <li data-xf-list-type="ul">Number of combats between rests. It really does help to have 6-8 encounters with only 1-2 short rests. I use the alternate rules where a short rest is overnight and a long rest is a week or more because it works better for my campaign pacing. But if you have multiple fights, the wizard is going to hold off on that meteor storm until it's really effective. We also frequently have multiple game sessions without a long rest - people do need to take notes of where the left off.</li> <li data-xf-list-type="ul">Obstacles/goals other than killing stuff. Too often it's go there kill the bad guy. What if you have to instead save the prince? What if <em>your</em> could survive but the prince is squishy? How do you protect him.</li> <li data-xf-list-type="ul">Use custom monsters. Follow the guide in the DMG to make new monsters, they're frequently much tougher than what's listed in the MM. Or depending on budget look at 3rd party books like Kobold Press's Tome of Monsters.</li> </ul><p></p><p></p><p>Apologies for not making suggestions earlier, I'd post more but I'm running late and turkey is waiting! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 7284825, member: 6801845"] I've given many options on other threads. I just get tired of the same whiny argument without constructive advice on how to fix it. What has he posted on this thread? How is that constructive? But you're right. I should have posted some basic suggestions: [LIST] [*]Use better tactics. Take advantage of cover and environment. For example small foes can use small tunnels with tiny openings that are too small for medium size creatures to go through. [*]Send waves. At higher levels wizards can do a lot of damage, so don't send all the foes at once. [*]Flank. Related to sending in waves, have weaker foes run in from the obvious direction while the real foes come around the back [*]Illusion. That BBEG? Well it's an illusion. The [I]real[/I] BBEG is hiding around the corner. [I]Note[/I] if a target isn't legitimate for a spell, I don't make the caster expend a spell slot. So if they try to banish the illusion it doesn't work but they also don't use the spell slot. [*]Number of combats between rests. It really does help to have 6-8 encounters with only 1-2 short rests. I use the alternate rules where a short rest is overnight and a long rest is a week or more because it works better for my campaign pacing. But if you have multiple fights, the wizard is going to hold off on that meteor storm until it's really effective. We also frequently have multiple game sessions without a long rest - people do need to take notes of where the left off. [*]Obstacles/goals other than killing stuff. Too often it's go there kill the bad guy. What if you have to instead save the prince? What if [I]your[/I] could survive but the prince is squishy? How do you protect him. [*]Use custom monsters. Follow the guide in the DMG to make new monsters, they're frequently much tougher than what's listed in the MM. Or depending on budget look at 3rd party books like Kobold Press's Tome of Monsters. [/LIST] Apologies for not making suggestions earlier, I'd post more but I'm running late and turkey is waiting! :o [/QUOTE]
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