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Running D&D 5e for Levels 10+
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<blockquote data-quote="Stalker0" data-source="post: 7285384" data-attributes="member: 5889"><p>A few notes on thst dragon fight... you should expect fire resistance at that level. Most parties are going to find ways to get resistances st thst level, especially fire.</p><p></p><p>Could be spells, abilities, magic items, nature domain, whatever...but a party of thst level going against s real dragon will find a way to get resistance.</p><p></p><p>Also that warlocks hitpoints are way too low. 100 hp is going to be your norm, either by base or some temp hp ability. To put it in context, every single one of my players at 20th level had over 200 hp...but thst was with feats and an extra +2 con. Our barb had over 300. Oh and thst was before inspiring leaders temp hp.</p><p></p><p>Lastly the warlock should have +12 minimum....and probably advantage. Again at those levels you are going to have something that boosts attacks, could be a magic weapon could be bless. And there are many ways to get advantage at those levels.</p><p></p><p>And I think that right there is where high level crs break down. There are certain bonuses at those levels that you just have to expect. You may not know how the party gets them...but you have to trust thst at those levels they just will.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7285384, member: 5889"] A few notes on thst dragon fight... you should expect fire resistance at that level. Most parties are going to find ways to get resistances st thst level, especially fire. Could be spells, abilities, magic items, nature domain, whatever...but a party of thst level going against s real dragon will find a way to get resistance. Also that warlocks hitpoints are way too low. 100 hp is going to be your norm, either by base or some temp hp ability. To put it in context, every single one of my players at 20th level had over 200 hp...but thst was with feats and an extra +2 con. Our barb had over 300. Oh and thst was before inspiring leaders temp hp. Lastly the warlock should have +12 minimum....and probably advantage. Again at those levels you are going to have something that boosts attacks, could be a magic weapon could be bless. And there are many ways to get advantage at those levels. And I think that right there is where high level crs break down. There are certain bonuses at those levels that you just have to expect. You may not know how the party gets them...but you have to trust thst at those levels they just will. [/QUOTE]
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