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Running D&D 5e for Levels 10+
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<blockquote data-quote="FreeTheSlaves" data-source="post: 7285423" data-attributes="member: 9952"><p>Am I the first to suggest making Dragons spellcasters (as from say 1E)?</p><p></p><p>I routinely do so. </p><p></p><p>The young adult red dragon my PCs may encounter has enlarge/reduce and locate object. It can maneuver through much of the dungeon chasing after any stolen treasure (it knows what it owns). </p><p></p><p>Its lair is a 3D cavern that joins 3 separate rooms with ledges for it to land on and a half cave 3/4 of the way up to rest in. The floor is littered in treasure that jingles when stood on and which the dragon would be loathe to flame. That said, it can judge distance precisely and can swoop, flame, swoop to cover. </p><p></p><p>Located nearby on the 2nd level are a tribe of kobolds with Half-Dragon leader. These two are allied under the red dragon and will respond to mutual threat.</p><p></p><p>***</p><p></p><p>Okay for level 10, try this:</p><p>- Give enemies resources (e.g. allies, spells, information, magic items, wealth) that they actually would have tapped prior to combat.</p><p>- Play with spacing of encounter areas (remember three dimensions) to give consequence to PC choices between boosting melee, ranged or mobility.</p><p>- Do the same with timing of waves, within reason, to challenge the strength of 1 minute buffs.</p><p>- Vary it. Challenge some different aspect of the PCs each time to keep them honest and value their prudent forethought. You're not aiming to beat them, just give them resistance.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 7285423, member: 9952"] Am I the first to suggest making Dragons spellcasters (as from say 1E)? I routinely do so. The young adult red dragon my PCs may encounter has enlarge/reduce and locate object. It can maneuver through much of the dungeon chasing after any stolen treasure (it knows what it owns). Its lair is a 3D cavern that joins 3 separate rooms with ledges for it to land on and a half cave 3/4 of the way up to rest in. The floor is littered in treasure that jingles when stood on and which the dragon would be loathe to flame. That said, it can judge distance precisely and can swoop, flame, swoop to cover. Located nearby on the 2nd level are a tribe of kobolds with Half-Dragon leader. These two are allied under the red dragon and will respond to mutual threat. *** Okay for level 10, try this: - Give enemies resources (e.g. allies, spells, information, magic items, wealth) that they actually would have tapped prior to combat. - Play with spacing of encounter areas (remember three dimensions) to give consequence to PC choices between boosting melee, ranged or mobility. - Do the same with timing of waves, within reason, to challenge the strength of 1 minute buffs. - Vary it. Challenge some different aspect of the PCs each time to keep them honest and value their prudent forethought. You're not aiming to beat them, just give them resistance. [/QUOTE]
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