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Running D&D 5e for Levels 10+
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<blockquote data-quote="bgbarcus" data-source="post: 7287421" data-attributes="member: 6784891"><p>With six smart players, dragons need some help to become the iconic dangerous opponent they are supposed to be. Some of the things I've done are: 1) increased the AC of all adult and ancient dragons by +5 over the MM; 1) all ancient and most adult dragons are spellcasters; 3) I increased the rate of breath weapon recharging for adult and ancient dragons; 4) if a spellcasting dragon has Haste, I only give it to the most dangerous, the Haste improves their breath recharge rate, for instance 4-6 instead of 5-6.</p><p></p><p>A few exceptional ancient dragons exist that get other personal powers. That was inspired by a description of Klauth in the Forgotten Realms carrying two wands and being able to use both on his turn.</p><p></p><p>The intent is that every dragon fight should be unique, they are not just random monsters.</p><p></p><p>Even with those power increases and nasty lairs designed to highlight the dragon's power while limiting the PCs options, high level characters are able to handle most dragons without too much risk of failing. However, they have been known to retreat after seeing the dragon's lair and capabilities so they can come up with a better plan of attack.</p></blockquote><p></p>
[QUOTE="bgbarcus, post: 7287421, member: 6784891"] With six smart players, dragons need some help to become the iconic dangerous opponent they are supposed to be. Some of the things I've done are: 1) increased the AC of all adult and ancient dragons by +5 over the MM; 1) all ancient and most adult dragons are spellcasters; 3) I increased the rate of breath weapon recharging for adult and ancient dragons; 4) if a spellcasting dragon has Haste, I only give it to the most dangerous, the Haste improves their breath recharge rate, for instance 4-6 instead of 5-6. A few exceptional ancient dragons exist that get other personal powers. That was inspired by a description of Klauth in the Forgotten Realms carrying two wands and being able to use both on his turn. The intent is that every dragon fight should be unique, they are not just random monsters. Even with those power increases and nasty lairs designed to highlight the dragon's power while limiting the PCs options, high level characters are able to handle most dragons without too much risk of failing. However, they have been known to retreat after seeing the dragon's lair and capabilities so they can come up with a better plan of attack. [/QUOTE]
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