Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Running D&D 5e for Levels 10+
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 7287886" data-attributes="member: 15700"><p>If you think only a few groups find it fun to role-play monsters and opponents as living creatures with motivations and who like to take into account the game world and environment, then you would be very, very wrong. It is a <em>roleplaying</em> game after all. Seriously, this is one of the more confusing things about you making comments like this. In just about every thread, for years, it's pointed out that that your playstyle is the minority, and yet you continue to assume everyone plays like you, or that your style is the default. Who is this "we" you keep talking about? Hate to break it to you, but players who prefer min/maxing and treating combat like a tactical boardgame with no actual role-playing of the opponents but instead treating them no more than statblocks is not how most people play the game. Is it a valid style? Sure. But not only is it a minority style, it literally tells you in every DMG since AD&D that the assumed style of play is for the DM to run opponents as living creatures with motivations, goals, strategy appropriate to them, and how important the world and environment around them is important.</p><p></p><p></p><p></p><p></p><p>Again, assuming "most". What basis do you have for this? *Most* players do not want and expect the BBEG to be nothing more than a statblock to be taken in arena combat. This seems evident not only by the survey results we have and forum comments, but also by how the game is designed by how advice is given to DMs on running creatures.</p><p></p><p></p><p></p><p>Dragons are <em>evil</em>. At least the iconic ones that are typical opponents. They are also geniuses (except maybe white ones), or at the very least very smart. And they are old, which means they've experienced a lot. You want, no...by your own words, <em>demand</em>, that DMs ignore all those things that an evil, intelligent creature would do just because you can't be bothered or you don't want to roleplay them as living smart creatures. All you want is to throw one stat block against the PCs statblock. An evil, intelligent creature is going to use any resource to it's advantage, and that includes being sneaky, being underhanded, and doing things like torching villages to lure PCs out into the open. They will do whatever it takes to win. That means a lot more than just "landing in the middle of a party and doing arena style combat."</p><p></p><p></p><p></p><p>And like I've said multiple times before. If you insist on ignoring all of the flavor text on what motivates a dragon, how it behaves, what tactics it will use (minions, etc), and how smart it is to come up with these tactics and to plan for a party, then it's 100% on you to make those adjustments. Most of us do that. Not the game. The game literally gives you the tools on how to make dragons formidable and you're choosing to ignore them and then demand they cater to you? What incredible entitlement.</p><p></p><p></p><p></p><p>I'm assuming this is directed at me, because I've made the argument for the importance of INT. Firstly, it's a strawman. No one making the argument of why the INT stat is important has said that all designers have to do is "slap INT 20" and "suddenly it's all up to the DM". What I, and others have said, is that INT is important because it tells you how a monster might react, act, and plan for the encounter. That's probably more important than any other stat because it's the difference between being a punching bag that just sits there in the middle of combat, and one that uses the environment, other creatures around it, plans for the PCs, uses tactics, and even uses PC weaknesses against them (like torching innocent villages because PCs are heroes and will try to save the village, falling right into the dragon's trap).</p><p></p><p>Sure seems to me that you're calling "bullcrap" on roleplaying in a roleplaying game. Perhaps you should stick to tactical boardgames, because that's what you keep saying you want while adamantly refusing to actually roleplay the opponents. D&D is not that. It <em>can</em> be that, but you have to make the modifications yourself because that's not how the game is designed. This is not my opinion; it's right there in the DMG for how to play monsters, and why each monster entry has most of the page dedicated to flavor text. Constantly calling designers lazy, and incompetent because they aren't catering to your refusal to use these tools isn't going to fly. And you sure as heck don't speak for most gamers like you think you do. Min/maxers who ignore flavor text and roleplaying have always made up only the small minority of players. Always.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7287886, member: 15700"] If you think only a few groups find it fun to role-play monsters and opponents as living creatures with motivations and who like to take into account the game world and environment, then you would be very, very wrong. It is a [I]roleplaying[/I] game after all. Seriously, this is one of the more confusing things about you making comments like this. In just about every thread, for years, it's pointed out that that your playstyle is the minority, and yet you continue to assume everyone plays like you, or that your style is the default. Who is this "we" you keep talking about? Hate to break it to you, but players who prefer min/maxing and treating combat like a tactical boardgame with no actual role-playing of the opponents but instead treating them no more than statblocks is not how most people play the game. Is it a valid style? Sure. But not only is it a minority style, it literally tells you in every DMG since AD&D that the assumed style of play is for the DM to run opponents as living creatures with motivations, goals, strategy appropriate to them, and how important the world and environment around them is important. Again, assuming "most". What basis do you have for this? *Most* players do not want and expect the BBEG to be nothing more than a statblock to be taken in arena combat. This seems evident not only by the survey results we have and forum comments, but also by how the game is designed by how advice is given to DMs on running creatures. Dragons are [I]evil[/I]. At least the iconic ones that are typical opponents. They are also geniuses (except maybe white ones), or at the very least very smart. And they are old, which means they've experienced a lot. You want, no...by your own words, [I]demand[/I], that DMs ignore all those things that an evil, intelligent creature would do just because you can't be bothered or you don't want to roleplay them as living smart creatures. All you want is to throw one stat block against the PCs statblock. An evil, intelligent creature is going to use any resource to it's advantage, and that includes being sneaky, being underhanded, and doing things like torching villages to lure PCs out into the open. They will do whatever it takes to win. That means a lot more than just "landing in the middle of a party and doing arena style combat." And like I've said multiple times before. If you insist on ignoring all of the flavor text on what motivates a dragon, how it behaves, what tactics it will use (minions, etc), and how smart it is to come up with these tactics and to plan for a party, then it's 100% on you to make those adjustments. Most of us do that. Not the game. The game literally gives you the tools on how to make dragons formidable and you're choosing to ignore them and then demand they cater to you? What incredible entitlement. I'm assuming this is directed at me, because I've made the argument for the importance of INT. Firstly, it's a strawman. No one making the argument of why the INT stat is important has said that all designers have to do is "slap INT 20" and "suddenly it's all up to the DM". What I, and others have said, is that INT is important because it tells you how a monster might react, act, and plan for the encounter. That's probably more important than any other stat because it's the difference between being a punching bag that just sits there in the middle of combat, and one that uses the environment, other creatures around it, plans for the PCs, uses tactics, and even uses PC weaknesses against them (like torching innocent villages because PCs are heroes and will try to save the village, falling right into the dragon's trap). Sure seems to me that you're calling "bullcrap" on roleplaying in a roleplaying game. Perhaps you should stick to tactical boardgames, because that's what you keep saying you want while adamantly refusing to actually roleplay the opponents. D&D is not that. It [I]can[/I] be that, but you have to make the modifications yourself because that's not how the game is designed. This is not my opinion; it's right there in the DMG for how to play monsters, and why each monster entry has most of the page dedicated to flavor text. Constantly calling designers lazy, and incompetent because they aren't catering to your refusal to use these tools isn't going to fly. And you sure as heck don't speak for most gamers like you think you do. Min/maxers who ignore flavor text and roleplaying have always made up only the small minority of players. Always. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running D&D 5e for Levels 10+
Top