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Running D&D 5e for Levels 10+
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<blockquote data-quote="hawkeyefan" data-source="post: 7290295" data-attributes="member: 6785785"><p>Stat designation is the least of what I’m talking about, although it does matter. What about feats? Multiclassing? Number of party members? Were the PCs created in isolation or collaboratively? </p><p></p><p>If such uniformity as you suggest existed, then why do we have such varying examples of party strength in play? </p><p></p><p></p><p></p><p>Numbers have what meaning we give them in the system. Your descriptions of Strength scores are totally arbitrary. I mean, a score of 50 is nearly twoce that of 28, and yet I think a mountain weighs far more than about 2 elephants. </p><p></p><p>And again, you’re relying totally on Ability Scores. But you’re not limited to Ability Scores when you want to adjust a monster. You can assign any kind of bonus you like. Look at the Brute ability of the Bugbear. It drastically increases the creature’s damage output without altering its Strength score. </p><p></p><p>But rather than get tied up in all this back and forth...how do you handle the game above level 10? Do you not run games at that level? Do you make adjustments to enemies? Or throw tons of creatures at the PCs? </p><p></p><p>How do you deal with the abilities that high level PCs possess?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7290295, member: 6785785"] Stat designation is the least of what I’m talking about, although it does matter. What about feats? Multiclassing? Number of party members? Were the PCs created in isolation or collaboratively? If such uniformity as you suggest existed, then why do we have such varying examples of party strength in play? Numbers have what meaning we give them in the system. Your descriptions of Strength scores are totally arbitrary. I mean, a score of 50 is nearly twoce that of 28, and yet I think a mountain weighs far more than about 2 elephants. And again, you’re relying totally on Ability Scores. But you’re not limited to Ability Scores when you want to adjust a monster. You can assign any kind of bonus you like. Look at the Brute ability of the Bugbear. It drastically increases the creature’s damage output without altering its Strength score. But rather than get tied up in all this back and forth...how do you handle the game above level 10? Do you not run games at that level? Do you make adjustments to enemies? Or throw tons of creatures at the PCs? How do you deal with the abilities that high level PCs possess? [/QUOTE]
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