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<blockquote data-quote="Hussar" data-source="post: 7290308" data-attributes="member: 22779"><p>It's not about apologizing for the designers. But, it is about recognizing the source of the issue and dealing with it as needed.</p><p></p><p>1. The Monster Manual DOES NOT PRESUME feats. Feats are optional. The Basic Rules do not include feats, for example, so, any group using the Basic Rules who tried to use a "Turned up to 11" monster manual would have many issues.</p><p></p><p>2. EVERY solution proposed gets immediately ignored and I have no idea why. Your PC's are dealing X damage per round? Ok, fine. Design for your party. You want a strong fight, then you need about 4x HP for the encounter. Monster damage doesn't seem to be the issue, simply monster longevity during the fight. So, fix the HP and you're gold. But apparently, this is a completely unrealistic, or unwanted, bit of advice that cannot possibly work. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>3. NOT EVERY GROUP is having this issue. And that's getting ignored. I'm not saying that your group isn't having the problem. I'm sure that it is. [MENTION=12731]CapnZapp[/MENTION] would not be banging this drum pretty much weekly (if not daily) for three years if it wasn't a problem in his game. But, again, we're back to point 2. Every solution is ignored and the ONLY solution is for the designers to "fix" the game, even though a fix for his group would make the game completely unusable for me.</p><p></p><p>4. Power creep is a real problem here. If we go the route of redesigning the game, presumably players will simply find new ways to up their DPR and render the new set of challenges too easy. So, we up the monsters again. Onwards and upwards. We saw this in every single edition so far. I'd much prefer to fix this issue at someone's specific table rather than force the problem on everyone.</p><p></p><p>So, my basic question still remains. What would you like to see as a fix to this problem? Upping monsters and/or reducing PC DPR? Doing that would require a complete rewrite of the Monster Manual and PHB. You're essentially asking for D&D 5.5 Ed. No thanks. I'd much rather that you fix your own problems rather than force me to keep up with the splat churn just to keep "current" for the expected challenge level. I'm going to be 100% selfish here. </p><p></p><p>I AM NOT HAVING YOUR PROBLEM. Please, do not try to force your solution on my table. Not when fixing your problems is so ludicrously simple.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7290308, member: 22779"] It's not about apologizing for the designers. But, it is about recognizing the source of the issue and dealing with it as needed. 1. The Monster Manual DOES NOT PRESUME feats. Feats are optional. The Basic Rules do not include feats, for example, so, any group using the Basic Rules who tried to use a "Turned up to 11" monster manual would have many issues. 2. EVERY solution proposed gets immediately ignored and I have no idea why. Your PC's are dealing X damage per round? Ok, fine. Design for your party. You want a strong fight, then you need about 4x HP for the encounter. Monster damage doesn't seem to be the issue, simply monster longevity during the fight. So, fix the HP and you're gold. But apparently, this is a completely unrealistic, or unwanted, bit of advice that cannot possibly work. :uhoh: 3. NOT EVERY GROUP is having this issue. And that's getting ignored. I'm not saying that your group isn't having the problem. I'm sure that it is. [MENTION=12731]CapnZapp[/MENTION] would not be banging this drum pretty much weekly (if not daily) for three years if it wasn't a problem in his game. But, again, we're back to point 2. Every solution is ignored and the ONLY solution is for the designers to "fix" the game, even though a fix for his group would make the game completely unusable for me. 4. Power creep is a real problem here. If we go the route of redesigning the game, presumably players will simply find new ways to up their DPR and render the new set of challenges too easy. So, we up the monsters again. Onwards and upwards. We saw this in every single edition so far. I'd much prefer to fix this issue at someone's specific table rather than force the problem on everyone. So, my basic question still remains. What would you like to see as a fix to this problem? Upping monsters and/or reducing PC DPR? Doing that would require a complete rewrite of the Monster Manual and PHB. You're essentially asking for D&D 5.5 Ed. No thanks. I'd much rather that you fix your own problems rather than force me to keep up with the splat churn just to keep "current" for the expected challenge level. I'm going to be 100% selfish here. I AM NOT HAVING YOUR PROBLEM. Please, do not try to force your solution on my table. Not when fixing your problems is so ludicrously simple. [/QUOTE]
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