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Running D&D 5e for Levels 10+
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<blockquote data-quote="The Crimson Binome" data-source="post: 7290340" data-attributes="member: 6775031"><p>I don't know that we do. I haven't heard many examples where the dragon swoops down to claw at the party, and the PCs all die because it's just stronger than they are. Most of the anecdotal evidence in this thread is consistent with PCs being uniformly very powerful, and high-level monsters being uniformly chumps.</p><p></p><p>Large groups of enemies still pose a challenge, as do multiple encounters in a day. The traditional dungeon format can be useful for forcing linearity, so that the party has to deal with several challenges in a row, although that can also feel contrived if everything magically resets when they leave to rest. In my case, the party had made a powerful enemy by that point, so they felt obligated to complete each dungeon quickly before anyone could notice and escape to tell the boss.</p><p></p><p>Also, Empyreans. At one point, I needed stats for the kind of super-powered war golem that a nigh-omnipotent evil wizard would create, and I settled on the Empyrean as the closest thing in the book. One Empyrean makes for an easy fight, and two Empyreans make for a hard fight. Neither of those will challenge a party, on their own, but they can count as one of the six fights in a day. You could probably also use adult dragons for your standard mooks, depending on what makes sense for the world and what's going on.</p><p></p><p>And in the rare case where I needed a solo monster to challenge the entire party, I resorted to the kind of powerful cosmic beings that I mentioned. In the first case, that was the Archmage/Lich/AncientBlackDragon/DoubleKraken. In the second case, it was a miles-wide dragon of pure energy with thousands of hit points and a breath weapon that could vaporize cities. It's not something you could really pull off in a setting that you planned to use again, but for a one-time event, it provided a definitive conclusion.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7290340, member: 6775031"] I don't know that we do. I haven't heard many examples where the dragon swoops down to claw at the party, and the PCs all die because it's just stronger than they are. Most of the anecdotal evidence in this thread is consistent with PCs being uniformly very powerful, and high-level monsters being uniformly chumps. Large groups of enemies still pose a challenge, as do multiple encounters in a day. The traditional dungeon format can be useful for forcing linearity, so that the party has to deal with several challenges in a row, although that can also feel contrived if everything magically resets when they leave to rest. In my case, the party had made a powerful enemy by that point, so they felt obligated to complete each dungeon quickly before anyone could notice and escape to tell the boss. Also, Empyreans. At one point, I needed stats for the kind of super-powered war golem that a nigh-omnipotent evil wizard would create, and I settled on the Empyrean as the closest thing in the book. One Empyrean makes for an easy fight, and two Empyreans make for a hard fight. Neither of those will challenge a party, on their own, but they can count as one of the six fights in a day. You could probably also use adult dragons for your standard mooks, depending on what makes sense for the world and what's going on. And in the rare case where I needed a solo monster to challenge the entire party, I resorted to the kind of powerful cosmic beings that I mentioned. In the first case, that was the Archmage/Lich/AncientBlackDragon/DoubleKraken. In the second case, it was a miles-wide dragon of pure energy with thousands of hit points and a breath weapon that could vaporize cities. It's not something you could really pull off in a setting that you planned to use again, but for a one-time event, it provided a definitive conclusion. [/QUOTE]
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