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<blockquote data-quote="The Crimson Binome" data-source="post: 7291320" data-attributes="member: 6775031"><p>It's not so much that they see a CR 2 brute, as they see the reality which its statistics reflect. <em>They</em> see the huge muscles, which <em>we</em> see as Strength 19. <em>They</em> see the hide armor it wears, which <em>we</em> see as AC 11. <em>They</em> see its size and relative lack of skill, which <em>we</em> see as 59 Hit Points.</p><p></p><p>Unless it has different stats, in which case they see a different reality. If it has more HP, then they can see that it's bigger and/or more skilled. If it's wearing plate armor, then that's also obvious. Or if it's some homebrew rock giant that I introduce because I think ogres need to be 30% harder, then they can see that it's proportionally stronger and tougher and more skilled or whatever.</p><p></p><p>I know you don't <em>have to</em> play that way, but honestly, I really don't want to play the game of hiding information from players or making them second-guess what they think their characters should know. It's one of the reasons I'm so dead-set against unnecessary abstraction.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7291320, member: 6775031"] It's not so much that they see a CR 2 brute, as they see the reality which its statistics reflect. [I]They[/I] see the huge muscles, which [I]we[/I] see as Strength 19. [I]They[/I] see the hide armor it wears, which [I]we[/I] see as AC 11. [I]They[/I] see its size and relative lack of skill, which [I]we[/I] see as 59 Hit Points. Unless it has different stats, in which case they see a different reality. If it has more HP, then they can see that it's bigger and/or more skilled. If it's wearing plate armor, then that's also obvious. Or if it's some homebrew rock giant that I introduce because I think ogres need to be 30% harder, then they can see that it's proportionally stronger and tougher and more skilled or whatever. I know you don't [I]have to[/I] play that way, but honestly, I really don't want to play the game of hiding information from players or making them second-guess what they think their characters should know. It's one of the reasons I'm so dead-set against unnecessary abstraction. [/QUOTE]
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