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Running D&D 5e for Levels 10+
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<blockquote data-quote="pemerton" data-source="post: 7296908" data-attributes="member: 42582"><p>Loth has AC 51, Fort 46 and Ref and Will 49.</p><p></p><p>Level 22 PCs have +11 from level, +5 from item, +8 or so from stats of 26, which is around +24 before more individual adds - suppose those take it to +30 (which is higher than I've seen in my game, mostly because I don't use Expertise feats), you still need fairly strong buffs to get a 50% hit chance.</p><p></p><p>To drop Lolth requires dealing 1268 hp. To it with 5 PCs therefore requires 254 hp per PC. With 4 attacks (two rounds + action point + some sort of minor action or off-turn effect) requires each PC to deal 64 hp per attack. With a 50% hit chance, that is an average of 128 hp per attack.</p><p></p><p>My 4e party - which based on experience on these boards seems to be fairly effective, given the amount of surprise I've encountered at the number of encounters they can pull of between long rests - has never been capable of this level of effectiveness. The sorcerer's Demon Soul bolts were that good vs a single target, but not useable four times in a row; the archer ranger at 21st level (I can't find a 22nd level PC sheet) was more like half that with Twin Strike.</p><p></p><p>So I have to conclude that Oofta's PCs were rather optimised.</p><p></p><p>(Lolth herself has very poor action economy as written. I rewrote her before <a href="http://www.enworld.org/forum/showthread.php?435239-PCs-vs-Demonweb-Pits-(continued)" target="_blank">using her in my game, at 28th level</a>. She survived for three rounds.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7296908, member: 42582"] Loth has AC 51, Fort 46 and Ref and Will 49. Level 22 PCs have +11 from level, +5 from item, +8 or so from stats of 26, which is around +24 before more individual adds - suppose those take it to +30 (which is higher than I've seen in my game, mostly because I don't use Expertise feats), you still need fairly strong buffs to get a 50% hit chance. To drop Lolth requires dealing 1268 hp. To it with 5 PCs therefore requires 254 hp per PC. With 4 attacks (two rounds + action point + some sort of minor action or off-turn effect) requires each PC to deal 64 hp per attack. With a 50% hit chance, that is an average of 128 hp per attack. My 4e party - which based on experience on these boards seems to be fairly effective, given the amount of surprise I've encountered at the number of encounters they can pull of between long rests - has never been capable of this level of effectiveness. The sorcerer's Demon Soul bolts were that good vs a single target, but not useable four times in a row; the archer ranger at 21st level (I can't find a 22nd level PC sheet) was more like half that with Twin Strike. So I have to conclude that Oofta's PCs were rather optimised. (Lolth herself has very poor action economy as written. I rewrote her before [url=http://www.enworld.org/forum/showthread.php?435239-PCs-vs-Demonweb-Pits-(continued)]using her in my game, at 28th level[/url]. She survived for three rounds.) [/QUOTE]
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