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Running D&D 5e for Levels 10+
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<blockquote data-quote="pemerton" data-source="post: 7297110" data-attributes="member: 42582"><p>I've seen many modules which advise tailiring the number of creatures encountered to the strength of the party,</p><p></p><p>Dragon Magazine published a system (authored by Frank Mentzer) for doing the same. And an early White Dwarf also had a similar system, written by Don Turnbull as part of his Monstermark articles.</p><p></p><p>Moreover, many modules are specified as being for PCs of a certain level. The ones for higher level PCs contain more kobolds, or bugbears rather than kobolds, etc.</p><p></p><p>In all these ways, and probably others I haven't mentioned, the effect of levelling is to fight more kobolds. If buidling a stronger PC of a given level has the same consequence, it doesn't strike me as very different.</p><p></p><p>Very few D&D campaigns are run this way. If higher level PCs don't face more powerful opposition, they can't earn the XP they need to level.</p><p></p><p>It can also be to increase the scope of the PC's capabilities.</p><p></p><p>RPGing is a game. And part of the game, especially in a mechnically complex system like D&D, is testing yourself against the system - in that respect it resembles something like solitaire. As you get better, the GM is expected to step things up, so you have to get even better. There's no prize for just steamrolling the game. It's not like (say) professional gameplay or sports, where winning is instrumental to something else (eg money) and so you want to win as easily as possible.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7297110, member: 42582"] I've seen many modules which advise tailiring the number of creatures encountered to the strength of the party, Dragon Magazine published a system (authored by Frank Mentzer) for doing the same. And an early White Dwarf also had a similar system, written by Don Turnbull as part of his Monstermark articles. Moreover, many modules are specified as being for PCs of a certain level. The ones for higher level PCs contain more kobolds, or bugbears rather than kobolds, etc. In all these ways, and probably others I haven't mentioned, the effect of levelling is to fight more kobolds. If buidling a stronger PC of a given level has the same consequence, it doesn't strike me as very different. Very few D&D campaigns are run this way. If higher level PCs don't face more powerful opposition, they can't earn the XP they need to level. It can also be to increase the scope of the PC's capabilities. RPGing is a game. And part of the game, especially in a mechnically complex system like D&D, is testing yourself against the system - in that respect it resembles something like solitaire. As you get better, the GM is expected to step things up, so you have to get even better. There's no prize for just steamrolling the game. It's not like (say) professional gameplay or sports, where winning is instrumental to something else (eg money) and so you want to win as easily as possible. [/QUOTE]
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