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Running D&D 5e for Levels 10+
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<blockquote data-quote="5ekyu" data-source="post: 7297611" data-attributes="member: 6919838"><p>Yes and no. </p><p></p><p>Its about not just destination but the trip.</p><p></p><p>As observed, at times it was more like fail one save and die which led to far more a sense of fragility. </p><p></p><p>Quick deaths by turns of the dice lead to a much stronger sense of disempowerment than a long fight that you lose.</p><p></p><p>Even if its just that you can make an escape, outmatched but in the fight makes you feel your choices, the character abilities matter etc and less like dice rule.</p><p></p><p>Part of that thinking can be seen in the DMG caution about including creatures in an encounter whose individual CR is higher than PC level. </p><p></p><p>You can ratchet the numbers of foes up a lot, but the individual CR score they reference as benchmarking certain thresholds... Expecting the PCs facing the varmint to have certain baseline options... And going beyond that risks a skew to the difficulty if say characters get one shot early or cannot counter certain abilities.</p><p></p><p>So, yes, relative matters but also the do i get to use my stuff does too.</p><p></p><p>I am also in the camp of adjusting adversaries is preferable to downing pc.</p><p></p><p></p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7297611, member: 6919838"] Yes and no. Its about not just destination but the trip. As observed, at times it was more like fail one save and die which led to far more a sense of fragility. Quick deaths by turns of the dice lead to a much stronger sense of disempowerment than a long fight that you lose. Even if its just that you can make an escape, outmatched but in the fight makes you feel your choices, the character abilities matter etc and less like dice rule. Part of that thinking can be seen in the DMG caution about including creatures in an encounter whose individual CR is higher than PC level. You can ratchet the numbers of foes up a lot, but the individual CR score they reference as benchmarking certain thresholds... Expecting the PCs facing the varmint to have certain baseline options... And going beyond that risks a skew to the difficulty if say characters get one shot early or cannot counter certain abilities. So, yes, relative matters but also the do i get to use my stuff does too. I am also in the camp of adjusting adversaries is preferable to downing pc. Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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