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<blockquote data-quote="Rhenny" data-source="post: 7306987" data-attributes="member: 18333"><p>When I DM for new people (especially a full group of new people), I try to get them to understand the essence of their PC (without the rules). For example, I ask them understand the ideas that make up their race, class, background, their ability strengths and weaknesses, but I make sure that they don't get bogged down by the rules or numbers. Then, I tell them that when they play, they should think like their PC and make decisions based on what their character would think and do. I tell them that I'll tell them what to roll when and I'll tell them any rule they need to know as it comes up in the game.</p><p></p><p>I make sure that the players introduce their PCs to the others too.</p><p></p><p>From there, I launch them into the game and make sure to be clear when I prompt each player for a reaction to each situation. I try to keep turn order even outside of combat so that all the players get equal time and they learn to take turns rather than shout out what they do in chaotic fashion.</p><p></p><p>That's pretty much it. I actually find that new players are really fun to DM because they have no predetermined understanding and they don't care so much about the rules. My favorite moments DMing usually come when players just make decisions and let the dice fall rather than pre-calculating and paying too much attention to all the rules, probabilities, etc.</p><p></p><p>Enjoy it and best of luck.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7306987, member: 18333"] When I DM for new people (especially a full group of new people), I try to get them to understand the essence of their PC (without the rules). For example, I ask them understand the ideas that make up their race, class, background, their ability strengths and weaknesses, but I make sure that they don't get bogged down by the rules or numbers. Then, I tell them that when they play, they should think like their PC and make decisions based on what their character would think and do. I tell them that I'll tell them what to roll when and I'll tell them any rule they need to know as it comes up in the game. I make sure that the players introduce their PCs to the others too. From there, I launch them into the game and make sure to be clear when I prompt each player for a reaction to each situation. I try to keep turn order even outside of combat so that all the players get equal time and they learn to take turns rather than shout out what they do in chaotic fashion. That's pretty much it. I actually find that new players are really fun to DM because they have no predetermined understanding and they don't care so much about the rules. My favorite moments DMing usually come when players just make decisions and let the dice fall rather than pre-calculating and paying too much attention to all the rules, probabilities, etc. Enjoy it and best of luck. [/QUOTE]
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