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<blockquote data-quote="Oofta" data-source="post: 7307141" data-attributes="member: 6801845"><p>The last time I had a group of complete newbies I started with a common trope - you're in a caravan and have either been hired or signed up as a guard because it's safer to travel that way.</p><p></p><p>By doing this I could have a fairly limited number of NPCs, very clear threats (goblins attack the caravan), a story teller who could fill them in on regional information if they wanted (not all 100% accurate of course), etc. </p><p></p><p>One of the encounters was a rich woman who's dog Frufru had run off, could they please go find her? That gave me an opportunity to show off role-playing, but then led to a simple "how do you use your skills" set of scenes to track the dog and to explain marching order, stealth, etc. When the party spotted the goblins in the distance roasting a small animal they were introduced to ranged attacks, difficult terrain (shortest distance was over a small river, through some brambles) and coached them through their options. During the first combat I walked the through a bit of "what are your options" if they looked stuck, etc.</p><p></p><p>In other words, typical opening adventure stuff. I did spend a little more time walking them through options and made sure the goals were clear. Other than a physical description, I didn't force anyone to share any background or personality - just let them tell the group what they would have told travelling companions.</p><p></p><p>I really enjoyed playing with them, it was a lot of fun when they started getting into it. That and I didn't have <em>that guy</em> that's looking up the monster and saying "On page ___ of the monster manual it says they ___, not ___.", even after the nth time I told him that I customize monsters and please don't look them up during the game. Just people having fun doing a little RP and rolling some dice.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7307141, member: 6801845"] The last time I had a group of complete newbies I started with a common trope - you're in a caravan and have either been hired or signed up as a guard because it's safer to travel that way. By doing this I could have a fairly limited number of NPCs, very clear threats (goblins attack the caravan), a story teller who could fill them in on regional information if they wanted (not all 100% accurate of course), etc. One of the encounters was a rich woman who's dog Frufru had run off, could they please go find her? That gave me an opportunity to show off role-playing, but then led to a simple "how do you use your skills" set of scenes to track the dog and to explain marching order, stealth, etc. When the party spotted the goblins in the distance roasting a small animal they were introduced to ranged attacks, difficult terrain (shortest distance was over a small river, through some brambles) and coached them through their options. During the first combat I walked the through a bit of "what are your options" if they looked stuck, etc. In other words, typical opening adventure stuff. I did spend a little more time walking them through options and made sure the goals were clear. Other than a physical description, I didn't force anyone to share any background or personality - just let them tell the group what they would have told travelling companions. I really enjoyed playing with them, it was a lot of fun when they started getting into it. That and I didn't have [I]that guy[/I] that's looking up the monster and saying "On page ___ of the monster manual it says they ___, not ___.", even after the nth time I told him that I customize monsters and please don't look them up during the game. Just people having fun doing a little RP and rolling some dice. [/QUOTE]
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