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Running D&D Games for "Non-Gamers"... your experiences?
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<blockquote data-quote="Asisreo" data-source="post: 8560531" data-attributes="member: 7019027"><p>It's extremely generic. Most would call it boring but I try to make the overall adventure digestible so that players don't get overwhelmed early on. I've never gone through either icewind Dale or the stater set without a PC dying, which sucks because they discourages new players. </p><p></p><p>They come up with a common npc they have a connection with. Then, that npc gets kidnapped by the cult. They all get a ransom note to lure them into one spot, a tavern. They make their introductions and practice roleplay. Then, a bounty hunter kicks down the door with his posse and says they're taking the players in DOA. </p><p></p><p>The bounty hunter uses the guard statblock and the 3-4 other enemies are commoners. This is meant to ease them into how combat works and gives them a large margin of error. Also, if they somehow manage to lose, the bounty hunter takes them in alive where they'll have ample opportunity to escape or fight back. They aren't very smart. </p><p></p><p>In the adventure, there is over a hundred leads that direct them to the kidnapped NPC. There's also some sidequests and other optional stuff that both leads to the kidnapped NPC and teaches them new things. The end of the adventure leads to a elemental-based dungeon where they get the full dungeon-crawl experience. The traps are obvious and basically nonlethal. The monsters are scaled to be "easy" except for the boss fight. </p><p></p><p>Again, it's probably a snorefest to anyone with prior game knowledge, but for someone like an 8yo kid or an older person that never touched fantasy games, it gradually draws them in and prevents them from getting too confused. Early levels are the squishiest time for adventures and it's also the most likely they won't understand enough of the rules to properly defend themselves. </p><p></p><p>Later adventures usually draw from this one and are refined with more of what the party liked. They also get far more interesting and quite a bit harder.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8560531, member: 7019027"] It's extremely generic. Most would call it boring but I try to make the overall adventure digestible so that players don't get overwhelmed early on. I've never gone through either icewind Dale or the stater set without a PC dying, which sucks because they discourages new players. They come up with a common npc they have a connection with. Then, that npc gets kidnapped by the cult. They all get a ransom note to lure them into one spot, a tavern. They make their introductions and practice roleplay. Then, a bounty hunter kicks down the door with his posse and says they're taking the players in DOA. The bounty hunter uses the guard statblock and the 3-4 other enemies are commoners. This is meant to ease them into how combat works and gives them a large margin of error. Also, if they somehow manage to lose, the bounty hunter takes them in alive where they'll have ample opportunity to escape or fight back. They aren't very smart. In the adventure, there is over a hundred leads that direct them to the kidnapped NPC. There's also some sidequests and other optional stuff that both leads to the kidnapped NPC and teaches them new things. The end of the adventure leads to a elemental-based dungeon where they get the full dungeon-crawl experience. The traps are obvious and basically nonlethal. The monsters are scaled to be "easy" except for the boss fight. Again, it's probably a snorefest to anyone with prior game knowledge, but for someone like an 8yo kid or an older person that never touched fantasy games, it gradually draws them in and prevents them from getting too confused. Early levels are the squishiest time for adventures and it's also the most likely they won't understand enough of the rules to properly defend themselves. Later adventures usually draw from this one and are refined with more of what the party liked. They also get far more interesting and quite a bit harder. [/QUOTE]
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