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General Tabletop Discussion
*TTRPGs General
Running D&D in a boardgame style
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<blockquote data-quote="rounser" data-source="post: 4318367" data-attributes="member: 1106"><p>Before people leap to conclusions, this is not a flame or a troll, nor a sarcastic attack on the new edition. I love boardgames, and sometimes think they nail the D&D vibe better than D&D does.</p><p></p><p>How would you run a campaign of D&D in "the boardgame style"? I think D&D 4E offers the possibility of being a Warhammer Quest or Talisman, but better, more than any of the prior editions - if run in the right way. The level of abstraction has gone up in some areas and down in others to support that, IMO.</p><p></p><p>Towns: Probably the bit that gets abstracted the most. When PCs visit a town, they simply get presented with a list of quests NPCs want done, and what can be bought there. No need for other stuff, no need for a map. Maybe some towns have dungeons in them, or an encounter with (say) thieves in an alleyway, hired by a disgruntled villain - go to the encounter map. If they've gone there to talk to an NPC about a plot development or quest, just skip to the chat with that NPC.</p><p></p><p>Wilderness: Maybe a hex map. Walk around the hex map, discover encounters on the hexes.</p><p></p><p>Dungeons: Certain hexes contain dungeons. PCs go to another map if they choose to enter.</p><p></p><p>Simple as that? I'm interested in other's thoughts.</p><p></p><p>And no, I'm not having a go (honestly).</p></blockquote><p></p>
[QUOTE="rounser, post: 4318367, member: 1106"] Before people leap to conclusions, this is not a flame or a troll, nor a sarcastic attack on the new edition. I love boardgames, and sometimes think they nail the D&D vibe better than D&D does. How would you run a campaign of D&D in "the boardgame style"? I think D&D 4E offers the possibility of being a Warhammer Quest or Talisman, but better, more than any of the prior editions - if run in the right way. The level of abstraction has gone up in some areas and down in others to support that, IMO. Towns: Probably the bit that gets abstracted the most. When PCs visit a town, they simply get presented with a list of quests NPCs want done, and what can be bought there. No need for other stuff, no need for a map. Maybe some towns have dungeons in them, or an encounter with (say) thieves in an alleyway, hired by a disgruntled villain - go to the encounter map. If they've gone there to talk to an NPC about a plot development or quest, just skip to the chat with that NPC. Wilderness: Maybe a hex map. Walk around the hex map, discover encounters on the hexes. Dungeons: Certain hexes contain dungeons. PCs go to another map if they choose to enter. Simple as that? I'm interested in other's thoughts. And no, I'm not having a go (honestly). [/QUOTE]
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Running D&D in a boardgame style
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