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<blockquote data-quote="Imaro" data-source="post: 4319006" data-attributes="member: 48965"><p>Was this really necessary...I mean there has been no mention of 3e vs. 4e throughout this entire thread, until here. The poster sees D&D 4e in a certain way and makes no mention of 3e in asserting his opinion on what 4e is to him.</p><p></p><p>@OP: Here's an idea for semi-DM less D&D 4e. Each player creates the outline of a quest they are interested in undertaking and writes it down (along with it's xp value) on an index card. Then each player randomly draws one of these quests and designs the dungeon map and encounter deck for it, using the xp value as their point pool for creation of monsters, skill challenges, etc. At the gametable it is either agreed upon beforehand or randomly determined whose quest will be embarked upon first, second, third, etc. Now every player participates as follows...</p><p></p><p>Hostile or adversarial NPC's to your character (including monsters and traps) are run by the player to your left.</p><p></p><p>Beneficial and/or friendly characters (patrons, allies, etc.) to your character are run by the player on your right.</p><p></p><p>Neutral or ambivalent characters/monsters (shopkeepers, trainers,etc.) are run by the player directly across from you.</p><p></p><p>It's a little rough, since it's off the top of my head, but I think something like this could have potential for groups that want to spread out DM'ing responsibilities or creative control of the campaign as well as creating an environment where everyone gets a chance to play a character.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4319006, member: 48965"] Was this really necessary...I mean there has been no mention of 3e vs. 4e throughout this entire thread, until here. The poster sees D&D 4e in a certain way and makes no mention of 3e in asserting his opinion on what 4e is to him. @OP: Here's an idea for semi-DM less D&D 4e. Each player creates the outline of a quest they are interested in undertaking and writes it down (along with it's xp value) on an index card. Then each player randomly draws one of these quests and designs the dungeon map and encounter deck for it, using the xp value as their point pool for creation of monsters, skill challenges, etc. At the gametable it is either agreed upon beforehand or randomly determined whose quest will be embarked upon first, second, third, etc. Now every player participates as follows... Hostile or adversarial NPC's to your character (including monsters and traps) are run by the player to your left. Beneficial and/or friendly characters (patrons, allies, etc.) to your character are run by the player on your right. Neutral or ambivalent characters/monsters (shopkeepers, trainers,etc.) are run by the player directly across from you. It's a little rough, since it's off the top of my head, but I think something like this could have potential for groups that want to spread out DM'ing responsibilities or creative control of the campaign as well as creating an environment where everyone gets a chance to play a character. [/QUOTE]
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