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<blockquote data-quote="Haffrung Helleyes" data-source="post: 4319017" data-attributes="member: 1068"><p>I actually think an RPG/boardgame hybrid based on 4E could be a lot of fun.</p><p></p><p>You could buy prepackaged campaigns, with software that ran the 'out of combat' part of the game, and maps in sealed packages that you opened as the players reached the right area. Sortof like the old solo adventure booklets that they had in the 70s.</p><p></p><p>The twist would be, one player would play the monsters. He would score points based on how well he did against the other players. So you would open up the sealed package with the encounter area, and the monster player would get his bad guys and set them up and the PCs would explore/attack the area.</p><p></p><p>The PCs would be functioning as a group, but would also have individual victory conditions, and would have a lot of ability to screw with each other (but not directly attack each other). Sortof like in Hackmaster, or paranoia. The idea being that the PCs had to work together to a certain degree to have a chance to beat the DM player, but at then end of the game only one PC would win (the one with the most treasure of course!).</p><p></p><p>I think it could be really fun, because it would allow a bit of adversarial gaming that is usually destructive to RPGs. </p><p></p><p>I also think that Tom Wham would be an excellent illustrator for a game like this!</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 4319017, member: 1068"] I actually think an RPG/boardgame hybrid based on 4E could be a lot of fun. You could buy prepackaged campaigns, with software that ran the 'out of combat' part of the game, and maps in sealed packages that you opened as the players reached the right area. Sortof like the old solo adventure booklets that they had in the 70s. The twist would be, one player would play the monsters. He would score points based on how well he did against the other players. So you would open up the sealed package with the encounter area, and the monster player would get his bad guys and set them up and the PCs would explore/attack the area. The PCs would be functioning as a group, but would also have individual victory conditions, and would have a lot of ability to screw with each other (but not directly attack each other). Sortof like in Hackmaster, or paranoia. The idea being that the PCs had to work together to a certain degree to have a chance to beat the DM player, but at then end of the game only one PC would win (the one with the most treasure of course!). I think it could be really fun, because it would allow a bit of adversarial gaming that is usually destructive to RPGs. I also think that Tom Wham would be an excellent illustrator for a game like this! Ken [/QUOTE]
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