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General Tabletop Discussion
D&D Older Editions
Running Dark Sun and 4e for the first time
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<blockquote data-quote="Riastlin" data-source="post: 5362669" data-attributes="member: 94022"><p>I'll echo OnlineDM's sentiments. You can run the game with any combination of core and essentials. As he said, technically mages are frowned upon in Dark Sun, but there's no reason why you couldn't call it psionic just without the power points. Or, the mage character(s) could be among the brave few who try to wield the magic, perhaps in hopes of becoming a mage-lord (or whatever they are called). Could actually make for some fun roleplaying as the mage would try to be discreet in his actions.</p><p> </p><p>As for what you should get, it really depends upon your budget.</p><p> </p><p>Naturally the Dark Sun campaign guide is a good start and you'd probably want to pick up the creature catalog as well. After that you could either a) pick up a Monster Manual(s) or just get a DDI subscription for the Monster Builder.</p><p> </p><p>Other books worth checking out would be the two DMGs, though much of the information if the first DMG would be out of date, particularly in an Essentials/Dark Sun game given the changes in magic item distribution. I highly recommend the Rules Compendium as it has all the up to date rules and can actually take the place of the PHB and/or HotFL to an extent.</p><p> </p><p>Personally, I am a collector to an extent so I like picking up the PHBs, etc. but really only the players would need those. If you have the compendium you don't need either the PHB or HOTFL in order to run the game, so in the end it just comes down to how much money you want to spend. I usually suggest start small in case you don't like the rule set. Obviously the best edition of the game is the one with which you have the most fun -- meaning everybody's different thus nobody is right and nobody is wrong.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5362669, member: 94022"] I'll echo OnlineDM's sentiments. You can run the game with any combination of core and essentials. As he said, technically mages are frowned upon in Dark Sun, but there's no reason why you couldn't call it psionic just without the power points. Or, the mage character(s) could be among the brave few who try to wield the magic, perhaps in hopes of becoming a mage-lord (or whatever they are called). Could actually make for some fun roleplaying as the mage would try to be discreet in his actions. As for what you should get, it really depends upon your budget. Naturally the Dark Sun campaign guide is a good start and you'd probably want to pick up the creature catalog as well. After that you could either a) pick up a Monster Manual(s) or just get a DDI subscription for the Monster Builder. Other books worth checking out would be the two DMGs, though much of the information if the first DMG would be out of date, particularly in an Essentials/Dark Sun game given the changes in magic item distribution. I highly recommend the Rules Compendium as it has all the up to date rules and can actually take the place of the PHB and/or HotFL to an extent. Personally, I am a collector to an extent so I like picking up the PHBs, etc. but really only the players would need those. If you have the compendium you don't need either the PHB or HOTFL in order to run the game, so in the end it just comes down to how much money you want to spend. I usually suggest start small in case you don't like the rule set. Obviously the best edition of the game is the one with which you have the most fun -- meaning everybody's different thus nobody is right and nobody is wrong. [/QUOTE]
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