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Running DDAL04 (Ravenloft) Adventures as a Campaign
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<blockquote data-quote="jayoungr" data-source="post: 7600693" data-attributes="member: 6702445"><p><strong>DDAL04-04: "The Marionette"</strong></p><p></p><p>I made very few changes to this adventure. It's very solid overall and doesn't need much tweaking. I ran it in two sessions. The PCs got through parts 1-3 in the first session, and the second session was all part 4 (the manor). The group still has a tiny bit of the manor to finish up in the next session.</p><p></p><p>My last post shows a scene I added at the beginning, introducing Scartia and Luca and establishing that Luca's father has disappeared. In addition, I also had the burgomaster's guards come into the Seven Tables and demand to search everyone's bags, as per the end of "The Executioner" (DDAL04-03). They mentioned that they were looking for a valuable cup and locket, among other things. I was sort of hoping the PCs would finger Fillar Esven, or at least figure out that he had been helping himself to things in the burgomaster's basement, but I don't think they did.</p><p></p><p>I restored the encounter with the harpies in part 1. Three of them were hovering around the downed wagon when the PCs found it. They killed one, and I had the other two fly away when reduced to half hitpoints.</p><p></p><p>Vasile's unfortunate friend needed a name, so I called him Boian (found it on a list of Romanian male names).</p><p></p><p>For the tarokka reading in part 2, I replaced Sybil Rasia with Sergenna, the <em>raunie</em> of the Bogarav family. The idea is that the Bogaravs have been camped nearby waiting for the Moslavarics to arrive so that Donani and Lela can be married. A roleplaying note: "You barely saw her in the Bogarav camp, where she seemed to defer to her brother in day-to-day matters. Here, she is in her element."</p><p></p><p>Instead of the random "Oleg," I made Marku Grelon one of the villagers cornered by zombies. The map doesn't make clear why the villagers can't just flee to the north, so I said there was fire in that direction: the villagers were trapped between fire to the north and zombies to the south. This led to an amusing moment where the cleric turned undead and the zombies had nowhere to run except straight into the fire! This broke the turn effect, but then I had the zombies make DC 10 wisdom saves to see if they had the brains (pun intended) to put themselves out when they were on fire. The last burning zombie was buried under a pile of firewood, as suggested in the adventure, with the result that he started a nice little bonfire.</p><p></p><p>I also put Fillar Esven in the jail instead of a nameless wereraven. The idea was that he'd been arrested on suspicion of robbing the burgomaster's house, although I don't think the PCs put two and two together. I didn't have him reveal his wereraven form at this time. I need to try to work that in somewhere else later.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 7600693, member: 6702445"] [B]DDAL04-04: "The Marionette"[/B] I made very few changes to this adventure. It's very solid overall and doesn't need much tweaking. I ran it in two sessions. The PCs got through parts 1-3 in the first session, and the second session was all part 4 (the manor). The group still has a tiny bit of the manor to finish up in the next session. My last post shows a scene I added at the beginning, introducing Scartia and Luca and establishing that Luca's father has disappeared. In addition, I also had the burgomaster's guards come into the Seven Tables and demand to search everyone's bags, as per the end of "The Executioner" (DDAL04-03). They mentioned that they were looking for a valuable cup and locket, among other things. I was sort of hoping the PCs would finger Fillar Esven, or at least figure out that he had been helping himself to things in the burgomaster's basement, but I don't think they did. I restored the encounter with the harpies in part 1. Three of them were hovering around the downed wagon when the PCs found it. They killed one, and I had the other two fly away when reduced to half hitpoints. Vasile's unfortunate friend needed a name, so I called him Boian (found it on a list of Romanian male names). For the tarokka reading in part 2, I replaced Sybil Rasia with Sergenna, the [I]raunie[/I] of the Bogarav family. The idea is that the Bogaravs have been camped nearby waiting for the Moslavarics to arrive so that Donani and Lela can be married. A roleplaying note: "You barely saw her in the Bogarav camp, where she seemed to defer to her brother in day-to-day matters. Here, she is in her element." Instead of the random "Oleg," I made Marku Grelon one of the villagers cornered by zombies. The map doesn't make clear why the villagers can't just flee to the north, so I said there was fire in that direction: the villagers were trapped between fire to the north and zombies to the south. This led to an amusing moment where the cleric turned undead and the zombies had nowhere to run except straight into the fire! This broke the turn effect, but then I had the zombies make DC 10 wisdom saves to see if they had the brains (pun intended) to put themselves out when they were on fire. The last burning zombie was buried under a pile of firewood, as suggested in the adventure, with the result that he started a nice little bonfire. I also put Fillar Esven in the jail instead of a nameless wereraven. The idea was that he'd been arrested on suspicion of robbing the burgomaster's house, although I don't think the PCs put two and two together. I didn't have him reveal his wereraven form at this time. I need to try to work that in somewhere else later. [/QUOTE]
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