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General Tabletop Discussion
*Pathfinder & Starfinder
Running demons as psychic entities-need brainstorming/rules help!
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 3972747" data-attributes="member: 748"><p>Hey everyone, in my current campaign I'm trying to do something a little bit with devils and demons. The material plane my campaign is on is mostly sealed shut from the outer planes and sees very few true outsiders so evil mages artificially create new ones. Its hard to create a demon from scratch (the spirit is there but the body would require a lot of magic to make) so they instead use a host. Basically the steps to conjure a demon are the same-Lesser Planar Binding will do the trick, but in order for them to leave the circle and sustain themselves past the fabric of reality they need to possess a mortal, humanoid body (generally a morally weak person to begin with). Summon Monster spells are generally unaffected since they only create a temporary creature (which isn't a real demon anyways).</p><p></p><p>The PCs are only level 6 so up until this point I've just been running lesser demons, primarily Babau at them. Quasits possess animals and serve as familiars for Diabolists and such (Quite useful to arcane spellcasters with detect magic at will, Knowledge: Arcana and Spellcraft +6 for Aid Another actions, and Commune 1/week). I let the demons keep all the same physical and mental stats they have in their normal form including natural armor, maybe allowing natural weapons if the humanoid form has them (Babau lizardfolk for example have been fine)-explaining this through the demon's will/power enhancing their humanoid forms...if the demon spirit were exorcised from their hosts some of the frailer ones would simply crumple if not healed before.</p><p></p><p>I'm running into trouble with making this believable with higher-powered demons. I like the idea of someone who looks like a human but has the arcane power of a Hezrou or Balor, not to mention the strength and resilience of one! But so many of these demons are dependent on their larger bulk for attack options (whether a Glaberzu's large pincers or the Marillith's 6 arms or the iconically flying Vrock demons). I'm unsure if there's a work-around way at this or maybe if I should just deduct their CR by a point or two, maybe giving them a few extra spell-likes at will to compensate? Or does the idea simply break down at higher levels, becoming overly silly?</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 3972747, member: 748"] Hey everyone, in my current campaign I'm trying to do something a little bit with devils and demons. The material plane my campaign is on is mostly sealed shut from the outer planes and sees very few true outsiders so evil mages artificially create new ones. Its hard to create a demon from scratch (the spirit is there but the body would require a lot of magic to make) so they instead use a host. Basically the steps to conjure a demon are the same-Lesser Planar Binding will do the trick, but in order for them to leave the circle and sustain themselves past the fabric of reality they need to possess a mortal, humanoid body (generally a morally weak person to begin with). Summon Monster spells are generally unaffected since they only create a temporary creature (which isn't a real demon anyways). The PCs are only level 6 so up until this point I've just been running lesser demons, primarily Babau at them. Quasits possess animals and serve as familiars for Diabolists and such (Quite useful to arcane spellcasters with detect magic at will, Knowledge: Arcana and Spellcraft +6 for Aid Another actions, and Commune 1/week). I let the demons keep all the same physical and mental stats they have in their normal form including natural armor, maybe allowing natural weapons if the humanoid form has them (Babau lizardfolk for example have been fine)-explaining this through the demon's will/power enhancing their humanoid forms...if the demon spirit were exorcised from their hosts some of the frailer ones would simply crumple if not healed before. I'm running into trouble with making this believable with higher-powered demons. I like the idea of someone who looks like a human but has the arcane power of a Hezrou or Balor, not to mention the strength and resilience of one! But so many of these demons are dependent on their larger bulk for attack options (whether a Glaberzu's large pincers or the Marillith's 6 arms or the iconically flying Vrock demons). I'm unsure if there's a work-around way at this or maybe if I should just deduct their CR by a point or two, maybe giving them a few extra spell-likes at will to compensate? Or does the idea simply break down at higher levels, becoming overly silly? [/QUOTE]
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Running demons as psychic entities-need brainstorming/rules help!
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