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General Tabletop Discussion
*Pathfinder & Starfinder
Running demons as psychic entities-need brainstorming/rules help!
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<blockquote data-quote="Creamsteak" data-source="post: 3973482" data-attributes="member: 552"><p>Even though I already think you'll know this angle, I think the mechanics that surround inspired possession are a fairly legitimate way of templating the effects of this. The methodology for constructing these templates seems fairly simple to me. I'll call them Proxies, as they act as a demonic avatar of sorts. You can't actually kill the demon residing within, so much as banish it back to the nether. You can kill the host, but that doesn't harm the invading spirit. This example doesn't work for the "rabbit turned into a quasit" but for any of the humans I think it could be valid.</p><p></p><p></p><p></p><p>That's step one. Step two would be breaking the half-fiend template into 3 or 4 parts and making it a template a creature gains through extended time as a Proxy being. Eventually the creature would reach full half-fiend/dark-proxy status, and be fairly comparable to the original creature in power. You would never gain certain abilities (multiple arms), but I think that can either be handled by by a "total transformation" process, or dropped. </p><p></p><p>Also, alternatively, you could couple the two ideas together and build a seperate template for each demon. A "Succubus Proxy" and a "Marilith Proxy".</p><p></p><p><strong>Example:</strong> Diablo, from the Diablo series of games. The demon lords Diablo, Mephisto, and Baal each travel to the mortal world, are bound to objects called soulstones. The demons trick mortals into jabbing the stones into their body, establishing a powerful connection that slowly turns the creature into the demon. It seems relevant that the more powerful the subject is, the more powerful the demon seems to become. For example, one demon has the body of the most powerful monk of his time, another of the most powerful sorcerer (arguably ever) in the setting, and the third of a nameless warrior that fought his way through a massive dungeon and conquered the same demon that took his body later. Similarly, when diablo lived in a small childs body, he was powerful, but nothing like his full-blown form.</p><p></p><p>Taking the whole idea to its logical conclusion, you could get quite a bit of content out of it. You could include Celestial proxies, to mirror the demons. Then there would of course be various "typical" examples of NPCs that have the templates applied to various degrees.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3973482, member: 552"] Even though I already think you'll know this angle, I think the mechanics that surround inspired possession are a fairly legitimate way of templating the effects of this. The methodology for constructing these templates seems fairly simple to me. I'll call them Proxies, as they act as a demonic avatar of sorts. You can't actually kill the demon residing within, so much as banish it back to the nether. You can kill the host, but that doesn't harm the invading spirit. This example doesn't work for the "rabbit turned into a quasit" but for any of the humans I think it could be valid. That's step one. Step two would be breaking the half-fiend template into 3 or 4 parts and making it a template a creature gains through extended time as a Proxy being. Eventually the creature would reach full half-fiend/dark-proxy status, and be fairly comparable to the original creature in power. You would never gain certain abilities (multiple arms), but I think that can either be handled by by a "total transformation" process, or dropped. Also, alternatively, you could couple the two ideas together and build a seperate template for each demon. A "Succubus Proxy" and a "Marilith Proxy". [b]Example:[/b] Diablo, from the Diablo series of games. The demon lords Diablo, Mephisto, and Baal each travel to the mortal world, are bound to objects called soulstones. The demons trick mortals into jabbing the stones into their body, establishing a powerful connection that slowly turns the creature into the demon. It seems relevant that the more powerful the subject is, the more powerful the demon seems to become. For example, one demon has the body of the most powerful monk of his time, another of the most powerful sorcerer (arguably ever) in the setting, and the third of a nameless warrior that fought his way through a massive dungeon and conquered the same demon that took his body later. Similarly, when diablo lived in a small childs body, he was powerful, but nothing like his full-blown form. Taking the whole idea to its logical conclusion, you could get quite a bit of content out of it. You could include Celestial proxies, to mirror the demons. Then there would of course be various "typical" examples of NPCs that have the templates applied to various degrees. [/QUOTE]
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Running demons as psychic entities-need brainstorming/rules help!
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