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General Tabletop Discussion
*Pathfinder & Starfinder
Running demons as psychic entities-need brainstorming/rules help!
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 3974261" data-attributes="member: 748"><p><strong>Nifft -></strong> That sounds like a pretty cool idea, though I'm not sure how to measure it mechanically. I mean, I'd imagine they'd first advance HD as per normal but they may be perhaps allowed to change. Each demon IMC is associated with a deadly sin (depending on the demon, though types of demons sometime lean a certain way) and special ones advance by possessing stronger hosts.</p><p></p><p><strong>Creamsteak -></strong> The Dark Proxy template is really helpful, as you said, it's not quite right for the "final" product of the humanoid but it does help fix one of my main problems. Initial possession would start out similar to the Dark Proxy-the victim only begins with a fraction of the demon's powers. After some arbitrary amount of time, perhaps when the proxy has inflicted enough vile deeds the demon is able to boost the proxy into something much more suitable (full physical scores, natural armor, etc... but not all the attack forms, they're still humanoid), this would allow me to avoid having to make templates for each particular demon.</p><p></p><p>A problem I foresee about using the template for rank and file demons would be the amount of spell-likes/abilities that demons have. It's already enough to keep track of on their own, much less adding in the host's powers, and then if you have multiple types of demons on the field! However, a major plot point is that there are several special demons in the world who do get stronger along with the host, they're aligned to a deadly sin and while most of them have at least moderately strong hosts to begin with, there's always at least one person who is a perfect host for a particular sin. (There's an unusual Incubus of Wrath who's preppin' the party's ranger, allowing him to become stronger until he becomes a stronger host, and a Glaberzu of Greed in the past who gained about as much power as a balor by melding with a psionic host) Stat-wise I just take about half of the victim's levels and add them on to the demon, adding in the elite array of stats along the way-so the Incubus in the example is also a Warrior 1/Duelist 5 (the original host might've been a Fighter 5/Duelist 5 or something).</p><p></p><p>Unlike demons though, it seems the quori were designed with possessing folks in mind (abilities like Inertial Armor help make the CR stick since the template itself doesn't grant much AC), which is one reason why they're such slick villains. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Evil Halfling -></strong> Poor little girl, awesome BBEG though. PC's definitely know what's wrong when they try to subdue them, only to find out they have huge natural armor bonuses (even if it might not look like they do at first glance). Toning the CR down eventually seems like the right way to go, which actually fits well because the campaign world's top is level 12 for most NPCs (a few special ones levels 13 - 16 but they're far and few between). I haven't considered the dretch aspect and was thinking about taking away their summon ability entirely, though reserving it to allow them to further along more possessions is a *very* tempting prospect. Thanks for bringing the idea to the table!</p><p></p><p><strong>Set -></strong> That could definitely be a plot point later in my campaign, it sounds pretty nasty. I'm mainly concerned right now about statting the villains "right" so I don't have to retcon myself too much in the future.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 3974261, member: 748"] [b]Nifft ->[/b] That sounds like a pretty cool idea, though I'm not sure how to measure it mechanically. I mean, I'd imagine they'd first advance HD as per normal but they may be perhaps allowed to change. Each demon IMC is associated with a deadly sin (depending on the demon, though types of demons sometime lean a certain way) and special ones advance by possessing stronger hosts. [b]Creamsteak ->[/b] The Dark Proxy template is really helpful, as you said, it's not quite right for the "final" product of the humanoid but it does help fix one of my main problems. Initial possession would start out similar to the Dark Proxy-the victim only begins with a fraction of the demon's powers. After some arbitrary amount of time, perhaps when the proxy has inflicted enough vile deeds the demon is able to boost the proxy into something much more suitable (full physical scores, natural armor, etc... but not all the attack forms, they're still humanoid), this would allow me to avoid having to make templates for each particular demon. A problem I foresee about using the template for rank and file demons would be the amount of spell-likes/abilities that demons have. It's already enough to keep track of on their own, much less adding in the host's powers, and then if you have multiple types of demons on the field! However, a major plot point is that there are several special demons in the world who do get stronger along with the host, they're aligned to a deadly sin and while most of them have at least moderately strong hosts to begin with, there's always at least one person who is a perfect host for a particular sin. (There's an unusual Incubus of Wrath who's preppin' the party's ranger, allowing him to become stronger until he becomes a stronger host, and a Glaberzu of Greed in the past who gained about as much power as a balor by melding with a psionic host) Stat-wise I just take about half of the victim's levels and add them on to the demon, adding in the elite array of stats along the way-so the Incubus in the example is also a Warrior 1/Duelist 5 (the original host might've been a Fighter 5/Duelist 5 or something). Unlike demons though, it seems the quori were designed with possessing folks in mind (abilities like Inertial Armor help make the CR stick since the template itself doesn't grant much AC), which is one reason why they're such slick villains. :) [b]Evil Halfling ->[/b] Poor little girl, awesome BBEG though. PC's definitely know what's wrong when they try to subdue them, only to find out they have huge natural armor bonuses (even if it might not look like they do at first glance). Toning the CR down eventually seems like the right way to go, which actually fits well because the campaign world's top is level 12 for most NPCs (a few special ones levels 13 - 16 but they're far and few between). I haven't considered the dretch aspect and was thinking about taking away their summon ability entirely, though reserving it to allow them to further along more possessions is a *very* tempting prospect. Thanks for bringing the idea to the table! [b]Set ->[/b] That could definitely be a plot point later in my campaign, it sounds pretty nasty. I'm mainly concerned right now about statting the villains "right" so I don't have to retcon myself too much in the future. [/QUOTE]
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Running demons as psychic entities-need brainstorming/rules help!
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