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Running + Dex bonus
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<blockquote data-quote="Rvdvelden" data-source="post: 3790272" data-attributes="member: 48167"><p>I think this sentence is meant just for describing the consequences of running, charging etc.</p><p>The benefits you get can be used at your turn (run:4x running, charge:+2 attack), but the penalties will last the entire round (run:no dex to AC, charge:-2 to AC).</p><p></p><p>The way I see the difference between the metamagic casting and the casting time of 1 round, is that a metamagic spell effect (the benefit) will come into play at the end of the caster's turn. Therefore, the caster won't have to maintain concentration after his turn is done (the effect of the spell is already in play). With a 1 round casting of a spell, "you must continue the invocations, gestures and concentration from one round to just before your turn in the next round (at least). If you lose concentration after starting the spell and before it is complete, you lose the spell."</p><p></p><p>Simply put: if someone hits you while you are casting a 1 round spell, a concentration check is required. If you cast a metamagicked spell with a standard action as casting time as a sorcerer/bard, you won't have to make a concentration check when you get hit afterwards, as the spell's effect is already in play.</p></blockquote><p></p>
[QUOTE="Rvdvelden, post: 3790272, member: 48167"] I think this sentence is meant just for describing the consequences of running, charging etc. The benefits you get can be used at your turn (run:4x running, charge:+2 attack), but the penalties will last the entire round (run:no dex to AC, charge:-2 to AC). The way I see the difference between the metamagic casting and the casting time of 1 round, is that a metamagic spell effect (the benefit) will come into play at the end of the caster's turn. Therefore, the caster won't have to maintain concentration after his turn is done (the effect of the spell is already in play). With a 1 round casting of a spell, "you must continue the invocations, gestures and concentration from one round to just before your turn in the next round (at least). If you lose concentration after starting the spell and before it is complete, you lose the spell." Simply put: if someone hits you while you are casting a 1 round spell, a concentration check is required. If you cast a metamagicked spell with a standard action as casting time as a sorcerer/bard, you won't have to make a concentration check when you get hit afterwards, as the spell's effect is already in play. [/QUOTE]
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