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Running + Dex bonus
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<blockquote data-quote="Goblyn" data-source="post: 3790586" data-attributes="member: 16889"><p>Alright; a debate with Hypersmurf. Talk about a high CR.</p><p></p><p> Nothing like that has been said here. He is in fact dead by the time his turn comes around, but until your nerxt turn comes up, you are engaged in killing him.</p><p></p><p></p><p></p><p></p><p>Again, not incomplete, but the character is still engaged in the action of charge +attack.</p><p></p><p></p><p></p><p>First I thought concentration and when it can be broken would be why. It would result in: all the necessary concentration for a metamagiced spell is on the caster's turn. So, while a metamagiced spell requires a full-round's worth of actions, can only be interrupted early on while a 1 round casting time spell can be interrupted any time before it is done. But thats a lot of interpolation.</p><p></p><p>Then I thought it might have to do with magic item creation, but I couldn't find anything substatial enough.</p><p></p><p>Finally, I thought: maybe at the time the feat was written, the designers were unsure of the ramifications of changes various casting times of spells and so threw this in as a safety clause.</p><p></p><p>These were all arguments I was planning on presenting to support my claim that, by RAW, running is continuous throughout rounds. While the description of run on p 147 <em>specifically</em> states that the character spends the whole round running, <strong>I must concede the point</strong> on a realization of mine: <strong>There are no rules for hitting a moving target.</strong></p><p></p><p>...unless there are, hidden somewhere. If there are, please tell me. Please please.</p><p></p><p><em>Ninja Edit: oh, and; /threadjack<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p></blockquote><p></p>
[QUOTE="Goblyn, post: 3790586, member: 16889"] Alright; a debate with Hypersmurf. Talk about a high CR. Nothing like that has been said here. He is in fact dead by the time his turn comes around, but until your nerxt turn comes up, you are engaged in killing him. Again, not incomplete, but the character is still engaged in the action of charge +attack. First I thought concentration and when it can be broken would be why. It would result in: all the necessary concentration for a metamagiced spell is on the caster's turn. So, while a metamagiced spell requires a full-round's worth of actions, can only be interrupted early on while a 1 round casting time spell can be interrupted any time before it is done. But thats a lot of interpolation. Then I thought it might have to do with magic item creation, but I couldn't find anything substatial enough. Finally, I thought: maybe at the time the feat was written, the designers were unsure of the ramifications of changes various casting times of spells and so threw this in as a safety clause. These were all arguments I was planning on presenting to support my claim that, by RAW, running is continuous throughout rounds. While the description of run on p 147 [i]specifically[/i] states that the character spends the whole round running, [b]I must concede the point[/b] on a realization of mine: [b]There are no rules for hitting a moving target.[/b] ...unless there are, hidden somewhere. If there are, please tell me. Please please. [i]Ninja Edit: oh, and; /threadjack:)[/i] [/QUOTE]
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