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Running Dragons of Icespire Peak for a beginning group
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<blockquote data-quote="DragonBelow" data-source="post: 7947640" data-attributes="member: 40407"><p>1) This boxed is a great adventure for beginner players. I have been running this for 6 months, intermingled with Lost Mines of Phandelver, because it occurs in the same region. The PCs have made it to 7th level, and there are still things they have punted on, but I also have customized it a lot by adding Neverwinter into the mix. They got the hang of pretty quick though, it's an awesome group.</p><p></p><p>2) Dragons of Icespire Peak is great because they will be presented with 3 choices of quests, which is enough to provide the sandbox illusion, after the first 3 quests, more quests will show up, and they will discover things they can investigate on their own initiative through adventuring. No need to railroad.</p><p></p><p>3) It is, another good thing about this adventure is that it has a sidekick mechanic for NPC, super simple for the DM to keep track of. You might want to add a divine spellcaster from the choices provided in the adventure, it includes sidekick cards you hand to the players. The adventure is balanced for solo or typical parties sizes, 3 is a small party imho.</p><p></p><p>4) You should read the introduction, the sidekick rules, and the first 3 1st level quests.</p><p></p><p>5) Go for it, it's going to be awesome!</p></blockquote><p></p>
[QUOTE="DragonBelow, post: 7947640, member: 40407"] 1) This boxed is a great adventure for beginner players. I have been running this for 6 months, intermingled with Lost Mines of Phandelver, because it occurs in the same region. The PCs have made it to 7th level, and there are still things they have punted on, but I also have customized it a lot by adding Neverwinter into the mix. They got the hang of pretty quick though, it's an awesome group. 2) Dragons of Icespire Peak is great because they will be presented with 3 choices of quests, which is enough to provide the sandbox illusion, after the first 3 quests, more quests will show up, and they will discover things they can investigate on their own initiative through adventuring. No need to railroad. 3) It is, another good thing about this adventure is that it has a sidekick mechanic for NPC, super simple for the DM to keep track of. You might want to add a divine spellcaster from the choices provided in the adventure, it includes sidekick cards you hand to the players. The adventure is balanced for solo or typical parties sizes, 3 is a small party imho. 4) You should read the introduction, the sidekick rules, and the first 3 1st level quests. 5) Go for it, it's going to be awesome! [/QUOTE]
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