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Running Dragons of Icespire Peak for a beginning group
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<blockquote data-quote="Scarloc99" data-source="post: 8146972" data-attributes="member: 7028352"><p>I am running Dragon of Icespire Peak at the moment and love it, </p><p></p><p>A couple of things I have added in. </p><p></p><p> I am setting the adventure in my own campaign setting so the wider world is far different. I have populated the town with a number of interesting NPC's aimed at moving the players on once the dragon is dealt with</p><p></p><p>Session 1 was entirely based in Phandalin, The party met in the tavern, I had fleshed out the patrons a bit more and turned the barkeep into a retired adventurer who had been convinced to settle down by his wife. In the inn was a group of outsiders who had just moved in, 4 of them, they where playing cards and winning through cheating, taking the money of the locals, nothing major just enough to keep in profit without raising suspicions. </p><p></p><p>I created a simple game involving dice rolling, any player that wanted to participate could. Round 1 roll a D10, round 2 roll a D8 and round 3 roll a D6. </p><p>The cheating NPC's could make a simple deception check to automatically match the players roll. (I rolled in secret) </p><p></p><p>This allowed my players to experience some roll playing activities, get some chances to roll some perception checks (the rogue was at advantage), interact and get to know one another in game. I also had rolled to see if the barkeeper had spotted the ruse. It ended with the players identifying the cheat, getting all the money back off him and returned to their rightful owners. </p><p></p><p>From there they then had a run in with the card sharks outside the inn on the way to the notice board, this allowed combat experience and a sense that actions can have consequences. Finally I ended the session with the players spotting the white dragon high in the sky giving a sense of wonder and that fantasy element. </p><p></p><p>This meant that by the end of session 1 the players had experienced some roleplaying, been brought together by the events in the inn and rolled initiative. A really good basic intro to the mechanics. </p><p></p><p>I have then tweaked each adventure using </p><p></p><p>[URL unfurl="true"]https://slyflourish.com/running_icespire_peak.html[/URL]</p><p></p><p>as a guide for things to add </p><p></p><p>Hoping this is useful</p></blockquote><p></p>
[QUOTE="Scarloc99, post: 8146972, member: 7028352"] I am running Dragon of Icespire Peak at the moment and love it, A couple of things I have added in. I am setting the adventure in my own campaign setting so the wider world is far different. I have populated the town with a number of interesting NPC's aimed at moving the players on once the dragon is dealt with Session 1 was entirely based in Phandalin, The party met in the tavern, I had fleshed out the patrons a bit more and turned the barkeep into a retired adventurer who had been convinced to settle down by his wife. In the inn was a group of outsiders who had just moved in, 4 of them, they where playing cards and winning through cheating, taking the money of the locals, nothing major just enough to keep in profit without raising suspicions. I created a simple game involving dice rolling, any player that wanted to participate could. Round 1 roll a D10, round 2 roll a D8 and round 3 roll a D6. The cheating NPC's could make a simple deception check to automatically match the players roll. (I rolled in secret) This allowed my players to experience some roll playing activities, get some chances to roll some perception checks (the rogue was at advantage), interact and get to know one another in game. I also had rolled to see if the barkeeper had spotted the ruse. It ended with the players identifying the cheat, getting all the money back off him and returned to their rightful owners. From there they then had a run in with the card sharks outside the inn on the way to the notice board, this allowed combat experience and a sense that actions can have consequences. Finally I ended the session with the players spotting the white dragon high in the sky giving a sense of wonder and that fantasy element. This meant that by the end of session 1 the players had experienced some roleplaying, been brought together by the events in the inn and rolled initiative. A really good basic intro to the mechanics. I have then tweaked each adventure using [URL unfurl="true"]https://slyflourish.com/running_icespire_peak.html[/URL] as a guide for things to add Hoping this is useful [/QUOTE]
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