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Running dungeons with high level PCs (my players don't read - and yes, I'll know!)
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<blockquote data-quote="Anabstercorian" data-source="post: 1250639" data-attributes="member: 2550"><p>Definately infest the walls with undead spirits - Wraiths, Spectres, Ghosts, Allips, anything incorporeal infests the walls and lashes out at anything that enters.</p><p></p><p>If your characters are REALLY tearing up the place, they better make some decent Knowledge(Architecture and Engineering) checks or they might wind up bringing the house down on themselves!</p><p></p><p>Mazes should be sealed by force-walls or layers of obdurium, or otherwise made impossible (or at least a huge pain in the butt) to directly exit by tearing through the walls. You might wrench your way through the center walls, but goddammit, you've got to get through that trapped hell-hole somehow. Once you get to the other side, you've crossed a planar barrier - Teleport can get you back to the maze, which of course you've probably built a highway through by now, but you still have to either walk or Plane Shift to get back up to a higher level.</p><p></p><p>Also, keep in mind that a simple Divination by the clerics of the temple can provide good intel on when the players will most likely strike next, so they won't be caught off guard ALL the time.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 1250639, member: 2550"] Definately infest the walls with undead spirits - Wraiths, Spectres, Ghosts, Allips, anything incorporeal infests the walls and lashes out at anything that enters. If your characters are REALLY tearing up the place, they better make some decent Knowledge(Architecture and Engineering) checks or they might wind up bringing the house down on themselves! Mazes should be sealed by force-walls or layers of obdurium, or otherwise made impossible (or at least a huge pain in the butt) to directly exit by tearing through the walls. You might wrench your way through the center walls, but goddammit, you've got to get through that trapped hell-hole somehow. Once you get to the other side, you've crossed a planar barrier - Teleport can get you back to the maze, which of course you've probably built a highway through by now, but you still have to either walk or Plane Shift to get back up to a higher level. Also, keep in mind that a simple Divination by the clerics of the temple can provide good intel on when the players will most likely strike next, so they won't be caught off guard ALL the time. [/QUOTE]
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Running dungeons with high level PCs (my players don't read - and yes, I'll know!)
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