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General Tabletop Discussion
*TTRPGs General
Running dungeons with high level PCs (my players don't read - and yes, I'll know!)
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<blockquote data-quote="der_kluge" data-source="post: 1250711" data-attributes="member: 945"><p>Another good tip is to make the players play the Meta game.</p><p></p><p>What is the meta game, you ask? Make the PLAYERS paranoid, not the characters. Make them make random spot and search checks, and when you tell them (even after possibly high rolls), they find nothing. They'll go insane trying to find stuff that isn't there. "He made us roll for it, there MUST be something here!"</p><p></p><p>Have them make listen checks to hear the sounds of monsters growling, or chains rattling. In a dungeon, these sounds travel great distances, but may in fact be no where near the party. They might even waste spells in preparation for combat there is no where near them.</p><p></p><p>Make them roll Will saves at random times. Rules lawyers will quickly figure out that they are being Scryed. Even if no one is scrying them, the players will believe that they are. Hey, all you asked them to do was make a Will save. Where's the harm in that? Better yet, if someone rolls really, really high, and you still don't indicate that something is wrong, they'll get REALLY paranoid, because they'll perceive that the save is so high that the villain doing the scrying must have a huge advantage over them.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1250711, member: 945"] Another good tip is to make the players play the Meta game. What is the meta game, you ask? Make the PLAYERS paranoid, not the characters. Make them make random spot and search checks, and when you tell them (even after possibly high rolls), they find nothing. They'll go insane trying to find stuff that isn't there. "He made us roll for it, there MUST be something here!" Have them make listen checks to hear the sounds of monsters growling, or chains rattling. In a dungeon, these sounds travel great distances, but may in fact be no where near the party. They might even waste spells in preparation for combat there is no where near them. Make them roll Will saves at random times. Rules lawyers will quickly figure out that they are being Scryed. Even if no one is scrying them, the players will believe that they are. Hey, all you asked them to do was make a Will save. Where's the harm in that? Better yet, if someone rolls really, really high, and you still don't indicate that something is wrong, they'll get REALLY paranoid, because they'll perceive that the save is so high that the villain doing the scrying must have a huge advantage over them. [/QUOTE]
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Running dungeons with high level PCs (my players don't read - and yes, I'll know!)
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