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Running dungeons with high level PCs (my players don't read - and yes, I'll know!)
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<blockquote data-quote="the Jester" data-source="post: 1254869" data-attributes="member: 1210"><p>The party in my game is running into Epic levels, but for years now they've been tearing dungeons up with <em>rock to mud</em> and <em>rock to magma</em> spells. I tell you, they've lost more loot that way... but they've also taken big monsters down quickly (there's a fight going on in my To War Against Felenga story hour where a pivotal moment to come involves some impromptu spell-based remodelling of the dungeon by the pcs). The area of effect of those two spells is pretty darn immense. </p><p></p><p>At higher levels, <em>earthquake</em> becomes another 'remodelling' spell. </p><p></p><p>It's difficult to challenge high-level pcs with a dungeon, but here are a few tricks that help:</p><p></p><p>-Put something in there that they want. If it's in something completely lead-lined, it won't be subject to scrying. They can't do wholesale dungeon remodelling because they have to find the object and don't want to break it. </p><p></p><p>-Put in obstacles that require their abilities to get through. Information they can only get with divination magic or bardic lore, a door that only opens to someone who can channel at high levels of ability, an obstacle that has to be flown over, etc. </p><p></p><p>-Mix bad environments in with monsters to make encounters more interesting and more challenging. Fighting on a narrow bridge over a pool of acid is more exciting than fighting in a featureless chamber.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1254869, member: 1210"] The party in my game is running into Epic levels, but for years now they've been tearing dungeons up with [i]rock to mud[/i] and [i]rock to magma[/i] spells. I tell you, they've lost more loot that way... but they've also taken big monsters down quickly (there's a fight going on in my To War Against Felenga story hour where a pivotal moment to come involves some impromptu spell-based remodelling of the dungeon by the pcs). The area of effect of those two spells is pretty darn immense. At higher levels, [i]earthquake[/i] becomes another 'remodelling' spell. It's difficult to challenge high-level pcs with a dungeon, but here are a few tricks that help: -Put something in there that they want. If it's in something completely lead-lined, it won't be subject to scrying. They can't do wholesale dungeon remodelling because they have to find the object and don't want to break it. -Put in obstacles that require their abilities to get through. Information they can only get with divination magic or bardic lore, a door that only opens to someone who can channel at high levels of ability, an obstacle that has to be flown over, etc. -Mix bad environments in with monsters to make encounters more interesting and more challenging. Fighting on a narrow bridge over a pool of acid is more exciting than fighting in a featureless chamber. [/QUOTE]
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Running dungeons with high level PCs (my players don't read - and yes, I'll know!)
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