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Running Eberron in 5e, also setting queries
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<blockquote data-quote="iserith" data-source="post: 6810032" data-attributes="member: 97077"><p>I use the D&D 5e rules and UA article as-is and just use the D&D 3.5e Eberron Campaign Setting as the lore. I think Eberron is best for episodic play that turns the pulp fiction volume up to 11. I'm currently creating a D&D 5e campaign, 3rd to 10th level, one session per level, each one set in a different cool part of the setting like a tour of Eberron. Each scenario starts in medias res so that very little time is spent on expository info-dumps on the front end - just straight to the pulp action. Big set pieces with over-the-top villains and their meddling henchmen are the order of the day.</p><p></p><p>I'm also setting up achievements for players to earn while playing each scenario. These translate into hero points (see DMG) that you can use in the next scenario. I've also included ways to earn some achievements during character creation.</p><p></p><p>[sblock]</p><p><strong>Catchy Name</strong></p><p>Create a pulpy name for your character that says something about him or her e.g. Doc Savage or Chuck Dagger.</p><p></p><p><strong>Genre Savvy</strong></p><p>Create and post a character using an Eberron-specific race, feat, or other option from Unearthed Arcana.</p><p></p><p><strong>Pithy Backstory</strong></p><p>Create and post an evocative character background/personality of 140 characters or less e.g. "A half-orc deserter from the Shadow Marches with a zeal for adventure, a criminal record, and a craving for fried toad."[/sblock]</p><p>I plan on having a large pool of players in this game (via Roll20) so that when I have openings in my schedule, I can just announce a game and whoever can make it signs up. I will track everyone's achievements and the results of each adventure in the campaign forum for all to see.</p><p></p><p></p><p></p><p>I don't rule anything out in Eberron. If I need something to be included to fit what I'm going for, I'll come up with a genre-appropriate explanation.</p><p></p><p></p><p></p><p>They would fit fine and the rules in the DMG work. If you want to be more creative with it, there's certainly plenty of ways to reskin the existing rules for firearms.</p></blockquote><p></p>
[QUOTE="iserith, post: 6810032, member: 97077"] I use the D&D 5e rules and UA article as-is and just use the D&D 3.5e Eberron Campaign Setting as the lore. I think Eberron is best for episodic play that turns the pulp fiction volume up to 11. I'm currently creating a D&D 5e campaign, 3rd to 10th level, one session per level, each one set in a different cool part of the setting like a tour of Eberron. Each scenario starts in medias res so that very little time is spent on expository info-dumps on the front end - just straight to the pulp action. Big set pieces with over-the-top villains and their meddling henchmen are the order of the day. I'm also setting up achievements for players to earn while playing each scenario. These translate into hero points (see DMG) that you can use in the next scenario. I've also included ways to earn some achievements during character creation. [sblock] [B]Catchy Name[/B] Create a pulpy name for your character that says something about him or her e.g. Doc Savage or Chuck Dagger. [B]Genre Savvy[/B] Create and post a character using an Eberron-specific race, feat, or other option from Unearthed Arcana. [B]Pithy Backstory[/B] Create and post an evocative character background/personality of 140 characters or less e.g. "A half-orc deserter from the Shadow Marches with a zeal for adventure, a criminal record, and a craving for fried toad."[/sblock] I plan on having a large pool of players in this game (via Roll20) so that when I have openings in my schedule, I can just announce a game and whoever can make it signs up. I will track everyone's achievements and the results of each adventure in the campaign forum for all to see. I don't rule anything out in Eberron. If I need something to be included to fit what I'm going for, I'll come up with a genre-appropriate explanation. They would fit fine and the rules in the DMG work. If you want to be more creative with it, there's certainly plenty of ways to reskin the existing rules for firearms. [/QUOTE]
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