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Running Eberron in 5E
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<blockquote data-quote="Wrathamon" data-source="post: 6370401" data-attributes="member: 7989"><p>Backgrounds are meant to be what you did before you became an adventurer, not a mechanic system for giving you abilities.</p><p></p><p></p><p></p><p>I am not sure that Dragonmarks work as a background. </p><p></p><p>But, a Dragonmark house member background could give you benefits with that house, similar to how some of the other backgrounds give benefits when visiting a temple or military area. You could get discounts or service with the house. Really the most powerful part of being a member of a dragonmarked house. Also, not all members of the house have a dragonmarked manifested ( I think its like 80% don't), they are just part of the bloodline. </p><p></p><p>I may want to be a former House Cannith magewright as a background but not have a dragonmark, I also might want a dragonmark but be a solider in the last war before I manifested my mark.</p><p></p><p>I do believe that "Creativity" can go a long way into re-flavoring your abilities. Maybe you are a wild chaos sorcerer and all your abilities are because of your aberrant dragonmark. You dont need a "mechanic" to say you have a mark, its just how you are describing how you got your sorcerer abilities.</p><p></p><p></p><p>I do think the Feat system is a good place to start or at least how you "pay" for feats. I think an optional Eberron rule could allow for a player to trade in an ability score boost for a dragonmark feat. I could also see Dragonmarked being a subrace or subclass. Trade a feature for a feature.</p><p></p><p>I also feel that psionics fits into the feat system. </p><p></p><p>Warforged where in the playtest at one point +1 str +1 con med 30 speed, I think they got +1 ac and got trance and immunity to disease.</p><p></p><p>I think all characters should get a feat at first level to be honest, but maybe Eberron characters start off at level 4 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6370401, member: 7989"] Backgrounds are meant to be what you did before you became an adventurer, not a mechanic system for giving you abilities. I am not sure that Dragonmarks work as a background. But, a Dragonmark house member background could give you benefits with that house, similar to how some of the other backgrounds give benefits when visiting a temple or military area. You could get discounts or service with the house. Really the most powerful part of being a member of a dragonmarked house. Also, not all members of the house have a dragonmarked manifested ( I think its like 80% don't), they are just part of the bloodline. I may want to be a former House Cannith magewright as a background but not have a dragonmark, I also might want a dragonmark but be a solider in the last war before I manifested my mark. I do believe that "Creativity" can go a long way into re-flavoring your abilities. Maybe you are a wild chaos sorcerer and all your abilities are because of your aberrant dragonmark. You dont need a "mechanic" to say you have a mark, its just how you are describing how you got your sorcerer abilities. I do think the Feat system is a good place to start or at least how you "pay" for feats. I think an optional Eberron rule could allow for a player to trade in an ability score boost for a dragonmark feat. I could also see Dragonmarked being a subrace or subclass. Trade a feature for a feature. I also feel that psionics fits into the feat system. Warforged where in the playtest at one point +1 str +1 con med 30 speed, I think they got +1 ac and got trance and immunity to disease. I think all characters should get a feat at first level to be honest, but maybe Eberron characters start off at level 4 :P [/QUOTE]
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