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*Dungeons & Dragons
Running Eberron in 5E
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<blockquote data-quote="ccooke" data-source="post: 6371026" data-attributes="member: 6695890"><p>So, I've never really looked at Eberron, but there's a mechanical point that might be easily overlooked.</p><p></p><p>With 5e backgrounds, you get two skill proficiencies, either two tools, two languages or one of each and a Feature.</p><p></p><p>It's been said, however, that Features can also be earned in play - and that also means they can be awarded for various reasons in the RAW. I'm planning to use a Knighthood feature as a reward for one of my games - save the city a few times, get knighted. It gives the players the solid mechanical benefit that would otherwise be dealt with behind the scenes.</p><p></p><p>For Dragonmarks, an array of Features that give some benefit might be a useful thing. Sure, not all the design-space for dragonmarks lies within the social-mechanical non-combat category that background features represent, but as a combination of that and either sub-races or feats, you have a nice array of options without overloading any one category.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6371026, member: 6695890"] So, I've never really looked at Eberron, but there's a mechanical point that might be easily overlooked. With 5e backgrounds, you get two skill proficiencies, either two tools, two languages or one of each and a Feature. It's been said, however, that Features can also be earned in play - and that also means they can be awarded for various reasons in the RAW. I'm planning to use a Knighthood feature as a reward for one of my games - save the city a few times, get knighted. It gives the players the solid mechanical benefit that would otherwise be dealt with behind the scenes. For Dragonmarks, an array of Features that give some benefit might be a useful thing. Sure, not all the design-space for dragonmarks lies within the social-mechanical non-combat category that background features represent, but as a combination of that and either sub-races or feats, you have a nice array of options without overloading any one category. [/QUOTE]
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