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Running Eberron in 5E
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<blockquote data-quote="collin" data-source="post: 6456844" data-attributes="member: 6757"><p>I know this is an old thread, but I am looking for some help with Eberron in 5th edition. I am trying my darndest to come up with 5th edition versions of Eberron-specific things. I think the races will be fairly easy to transpose. But the one thing I am having a problem with is the Artificer. In 3.x, Crafting was a big deal and the Artificer was basically a master/magical craftsman. In 5th edition, it appears (I have not seen the DM guide yet) that crafting is something done off-stage, during downtime, outside of game-play. Therefore, I am having trouble coming up with some things that will make the Artificer both helpful and unique. It appears magic items will be in shorter supply in 5th edition. If 5th edition is meant to downgrade magic a bit, then that fits with Eberron being a plentiful low-magic world. However, the bread-and-butter of the artificer involves infusing things with magic AND creating magical items. I think the infusions could be translated fairly well, or some new ones made up. The main problem I am having is without feats, and without a Craft skill, the special abilities that would be unique to advancing as an Artificer seem lost. I expect at some point WotC will have an Eberron player's guide, but I would rather not wait a year or 2 to find out how they plan to handle this, since Eberron is my favorite DnD setting and my group has some characters that are kind of in limbo at this point, including one who is a multi-classed artificer/sorcerer. Thanks in advance for any ideas you can send my way.</p></blockquote><p></p>
[QUOTE="collin, post: 6456844, member: 6757"] I know this is an old thread, but I am looking for some help with Eberron in 5th edition. I am trying my darndest to come up with 5th edition versions of Eberron-specific things. I think the races will be fairly easy to transpose. But the one thing I am having a problem with is the Artificer. In 3.x, Crafting was a big deal and the Artificer was basically a master/magical craftsman. In 5th edition, it appears (I have not seen the DM guide yet) that crafting is something done off-stage, during downtime, outside of game-play. Therefore, I am having trouble coming up with some things that will make the Artificer both helpful and unique. It appears magic items will be in shorter supply in 5th edition. If 5th edition is meant to downgrade magic a bit, then that fits with Eberron being a plentiful low-magic world. However, the bread-and-butter of the artificer involves infusing things with magic AND creating magical items. I think the infusions could be translated fairly well, or some new ones made up. The main problem I am having is without feats, and without a Craft skill, the special abilities that would be unique to advancing as an Artificer seem lost. I expect at some point WotC will have an Eberron player's guide, but I would rather not wait a year or 2 to find out how they plan to handle this, since Eberron is my favorite DnD setting and my group has some characters that are kind of in limbo at this point, including one who is a multi-classed artificer/sorcerer. Thanks in advance for any ideas you can send my way. [/QUOTE]
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