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Running Eberron in 5E
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<blockquote data-quote="Remathilis" data-source="post: 6458279" data-attributes="member: 7635"><p>No, I'm just considering it for a chassis. You'd need a new (and appropriate) spell list, a few swaps (though the inspiration mechanic could work well as a "infuse a magical bonus to an item" mechanic) of abilities for artifice, etc. </p><p></p><p></p><p></p><p>Like a wizard, you can. Some people just specialize at building certain types of items. </p><p></p><p>A golem maker is specialized in making and repairing golems. His golems are stronger, tougher, or more intelligent. An alchemist can has studied secrets to making potions the golem maker can't (because HE specialized in making tougher golems). </p><p></p><p></p><p></p><p>Redaction logic always ends up in a bad place. Your argument could be reasonablly applied to a dozen PHB classes (do we need a wizard and a sorcerer? A fighter and a barbarian? You see where this is going?) The idea of "magical item maker" in a world where magic IS technology is pretty distinct. They aren't just wizards; they don't throw fireballs, raise zombies, or charm people. Wizard (as D&D puts it) is a poor fit. </p><p></p><p></p><p></p><p>A golem maker could be a Frankenstein-like mad scientist, obsessed with creating life. Or interested in building his own loyal army. An alchemist could be interested in medicine, or gunpowder, or finding the elixir of life. A weapon maker could slave over improving weapons, or be bonded to a weapon and strive to become a master of it. </p><p></p><p></p><p></p><p>Yeah, didn't think of that. The nice thing is that since spell slots are the same, switching out a bard's spontaneous casting for a wizards (with a suitably narrow spell selection) is probably doable. </p><p></p><p>Again, I don't know what class emulates artificer. Wizard is melee feeble and has good attack spells. Cleric seems odd (due to religious connotations) even if its a better mechanical fit. It really needs its own class; if you were starting from scratch I'd go with a wizard tradition but to emulate 3e/4e, you need its own class. </p><p></p><p></p><p></p><p></p><p>Must...resist...4e...swipe...here...</p><p></p><p>Ok, better. I forgot about the half-golem idea and that would also work for a build. It might be possible to make some of the Dragonmarked PrCs more generic as well.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6458279, member: 7635"] No, I'm just considering it for a chassis. You'd need a new (and appropriate) spell list, a few swaps (though the inspiration mechanic could work well as a "infuse a magical bonus to an item" mechanic) of abilities for artifice, etc. Like a wizard, you can. Some people just specialize at building certain types of items. A golem maker is specialized in making and repairing golems. His golems are stronger, tougher, or more intelligent. An alchemist can has studied secrets to making potions the golem maker can't (because HE specialized in making tougher golems). Redaction logic always ends up in a bad place. Your argument could be reasonablly applied to a dozen PHB classes (do we need a wizard and a sorcerer? A fighter and a barbarian? You see where this is going?) The idea of "magical item maker" in a world where magic IS technology is pretty distinct. They aren't just wizards; they don't throw fireballs, raise zombies, or charm people. Wizard (as D&D puts it) is a poor fit. A golem maker could be a Frankenstein-like mad scientist, obsessed with creating life. Or interested in building his own loyal army. An alchemist could be interested in medicine, or gunpowder, or finding the elixir of life. A weapon maker could slave over improving weapons, or be bonded to a weapon and strive to become a master of it. Yeah, didn't think of that. The nice thing is that since spell slots are the same, switching out a bard's spontaneous casting for a wizards (with a suitably narrow spell selection) is probably doable. Again, I don't know what class emulates artificer. Wizard is melee feeble and has good attack spells. Cleric seems odd (due to religious connotations) even if its a better mechanical fit. It really needs its own class; if you were starting from scratch I'd go with a wizard tradition but to emulate 3e/4e, you need its own class. Must...resist...4e...swipe...here... Ok, better. I forgot about the half-golem idea and that would also work for a build. It might be possible to make some of the Dragonmarked PrCs more generic as well. [/QUOTE]
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