Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Running Eberron in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6458416" data-attributes="member: 2067"><p>This is an immensely great breakdown. The prestige classes really appeal to me as sources of in-fiction distinctions between artificers that don't seem <em>crazy</em> arbitrary. I can see how a person who makes themselves into a construct and a person who makes magical vehicles and a person who is tied to a specific dragonmarked house of one sort or another would be distinct character types in the world, and not just "I get +1 to wands, that guy gets +1 to scrolls, that other guy gets +1 to potions."</p><p></p><p>The only thing then missing is a strong central mechanic to provide a unique basis for that flavor that doesn't dip deeply into other classes. I don't think this is impossible, but it would be novel to 5e if they did it this way, since the 3e artificer wasn't very mechanically distinct (it basically used spell slots), and neither wasy the 4e artificer (it was one variation on The 4e Monoclass) -- all of their abilities are "small" enough to fit in subclasses and don't need a whole new structure to facilitate. A new structure could be invented....but what might that look like?</p><p></p><p>Bring back item slots a la 3e and have them fill it with perma-buffs (reminds me a bit of Incarnum)? Or develop an independent item invention system that artificers can use? I dunno. There's room to innovate there.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6458416, member: 2067"] This is an immensely great breakdown. The prestige classes really appeal to me as sources of in-fiction distinctions between artificers that don't seem [I]crazy[/I] arbitrary. I can see how a person who makes themselves into a construct and a person who makes magical vehicles and a person who is tied to a specific dragonmarked house of one sort or another would be distinct character types in the world, and not just "I get +1 to wands, that guy gets +1 to scrolls, that other guy gets +1 to potions." The only thing then missing is a strong central mechanic to provide a unique basis for that flavor that doesn't dip deeply into other classes. I don't think this is impossible, but it would be novel to 5e if they did it this way, since the 3e artificer wasn't very mechanically distinct (it basically used spell slots), and neither wasy the 4e artificer (it was one variation on The 4e Monoclass) -- all of their abilities are "small" enough to fit in subclasses and don't need a whole new structure to facilitate. A new structure could be invented....but what might that look like? Bring back item slots a la 3e and have them fill it with perma-buffs (reminds me a bit of Incarnum)? Or develop an independent item invention system that artificers can use? I dunno. There's room to innovate there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running Eberron in 5E
Top