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<blockquote data-quote="Wrathamon" data-source="post: 6463958" data-attributes="member: 7989"><p>Kamikaze you arent getting the point. Could you use the wizard as a framework for a home brew artificer? Sure and it could work with how you are saying it could... by saying from the ground up replace this thematic and mechanic with this one. Could you make a published official sub-class version? No ... </p><p></p><p>why? because you have to rip out most of what is already written for wizard or re-write most of it. And at that point just go the next step and make it a new class and put more into it. </p><p></p><p>The fact that Wizards dont have armor proficiencies, the same skill lists, or even the same weapon proficiencies is one issue, so the very first part of the class needs to have a huge exception in the subclass. Then the next part of the basic wizard 1st level abilities needs a re-write to explain how artificers only cast spells into items. That is before they even get to their sub-class abilities. So at 1st level you are a wizard, then all of a sudden when you decide to go into the subclass path at lvl 2, you loose the ability to cast your spells like a wizard? That is why wizard doesnt work. </p><p></p><p>I already explained why Warlock, Cleric and Sorcerer do not work ... Artificers dont get their abilities from Otherworldly entities, their bloodline or their faith. Again, if you want to reskin one of those as a basis for the class, go ahead, but you cant just say artificers are sub-class path of one of these classes. It doesnt work. Who are they making a pact with? What Bloodline causes them to only infuse magic into items (and that is a total re-write of their lore) and they arent faith driven? Artificers are clerics of Magic Item Creation gods? </p><p></p><p>They are their own class. Part magic item maker, Part healer, part arcane user, part disable device expert, part trap maker, part alchemist, and can wear armor and use simple weapons. They are the arcane cleric who can disable traps.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6463958, member: 7989"] Kamikaze you arent getting the point. Could you use the wizard as a framework for a home brew artificer? Sure and it could work with how you are saying it could... by saying from the ground up replace this thematic and mechanic with this one. Could you make a published official sub-class version? No ... why? because you have to rip out most of what is already written for wizard or re-write most of it. And at that point just go the next step and make it a new class and put more into it. The fact that Wizards dont have armor proficiencies, the same skill lists, or even the same weapon proficiencies is one issue, so the very first part of the class needs to have a huge exception in the subclass. Then the next part of the basic wizard 1st level abilities needs a re-write to explain how artificers only cast spells into items. That is before they even get to their sub-class abilities. So at 1st level you are a wizard, then all of a sudden when you decide to go into the subclass path at lvl 2, you loose the ability to cast your spells like a wizard? That is why wizard doesnt work. I already explained why Warlock, Cleric and Sorcerer do not work ... Artificers dont get their abilities from Otherworldly entities, their bloodline or their faith. Again, if you want to reskin one of those as a basis for the class, go ahead, but you cant just say artificers are sub-class path of one of these classes. It doesnt work. Who are they making a pact with? What Bloodline causes them to only infuse magic into items (and that is a total re-write of their lore) and they arent faith driven? Artificers are clerics of Magic Item Creation gods? They are their own class. Part magic item maker, Part healer, part arcane user, part disable device expert, part trap maker, part alchemist, and can wear armor and use simple weapons. They are the arcane cleric who can disable traps. [/QUOTE]
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