Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Running Eberron in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dwayne" data-source="post: 6464822" data-attributes="member: 25437"><p>I could see many options here to deal with it, on the one hand you could go with a non magic option to create devices that emulate those of the magic counter parts. These would require up keep and adjustment to keep going and would only function for a short time at low levels. As you advance the items would get more complex and the lesser ones would last longer, the key is the items at lower levels would be stable at higher levels but the max you could create would only be rare using the class abilities. But you could create items like every other wizard and due to your insight the time and cost of the object is halved, but this also has a down side seeing as you take short cuts and by pass some of the magic elements all your creations have an odd quirk or minor detrimental property. This would depend on the power of the object and its usefulness (up to DM ). As to your study of alchemy to make potions much the same as your technique is not an exact science and is due to experimentation your potions some times have unforeseen side effects or draw backs or just explode, I see them as the wild mage of science more so than magic. These are just Ideas I am not going in to too much detail I will leave that to some one else with more time.</p></blockquote><p></p>
[QUOTE="dwayne, post: 6464822, member: 25437"] I could see many options here to deal with it, on the one hand you could go with a non magic option to create devices that emulate those of the magic counter parts. These would require up keep and adjustment to keep going and would only function for a short time at low levels. As you advance the items would get more complex and the lesser ones would last longer, the key is the items at lower levels would be stable at higher levels but the max you could create would only be rare using the class abilities. But you could create items like every other wizard and due to your insight the time and cost of the object is halved, but this also has a down side seeing as you take short cuts and by pass some of the magic elements all your creations have an odd quirk or minor detrimental property. This would depend on the power of the object and its usefulness (up to DM ). As to your study of alchemy to make potions much the same as your technique is not an exact science and is due to experimentation your potions some times have unforeseen side effects or draw backs or just explode, I see them as the wild mage of science more so than magic. These are just Ideas I am not going in to too much detail I will leave that to some one else with more time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running Eberron in 5E
Top