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Running Eberron in 5e
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<blockquote data-quote="Gradine" data-source="post: 7006043" data-attributes="member: 57112"><p>I'm often torn between re-fluffing things that exist or creating or tweaking mechanics to create a perfect fit for setting-specific details. Prior to the UA Mystic (and really still afterwards) a lot of my psionic NPCs were just re-fluffed Monks with slight mechanical tweaks; Way of the Open Fist works pretty well for Soulknives; Way of Shadow is great for lurks and other psionic spies (especially with some telepathic abilities added); Way of the Four Elements gives you your Pyromancers if you make all things fire (Fire Whip!). But it certainly doesn't fulfill all the psionic archetypes (then, neither does the Mystic), so the question becomes: where and how do you fill in the gaps? Do you do the work yourself? See what other people are trying? Wait for something official?</p><p></p><p>Here's a question: in terms of new content for Eberron in 5e, are people more interested in crunch (player options & adventures) or fluff (mini-setting books and... well, adventures too, depending)? Yeah there's two campaign guides and quite a few fluff books from 3.5 but there's a lot to the setting that haven't really been explored in great detail (planes, undersea, etc.) Curious what people would most be looking forward to if official support (either WOTC-produced content or DM's Guild opening) ever materialized.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7006043, member: 57112"] I'm often torn between re-fluffing things that exist or creating or tweaking mechanics to create a perfect fit for setting-specific details. Prior to the UA Mystic (and really still afterwards) a lot of my psionic NPCs were just re-fluffed Monks with slight mechanical tweaks; Way of the Open Fist works pretty well for Soulknives; Way of Shadow is great for lurks and other psionic spies (especially with some telepathic abilities added); Way of the Four Elements gives you your Pyromancers if you make all things fire (Fire Whip!). But it certainly doesn't fulfill all the psionic archetypes (then, neither does the Mystic), so the question becomes: where and how do you fill in the gaps? Do you do the work yourself? See what other people are trying? Wait for something official? Here's a question: in terms of new content for Eberron in 5e, are people more interested in crunch (player options & adventures) or fluff (mini-setting books and... well, adventures too, depending)? Yeah there's two campaign guides and quite a few fluff books from 3.5 but there's a lot to the setting that haven't really been explored in great detail (planes, undersea, etc.) Curious what people would most be looking forward to if official support (either WOTC-produced content or DM's Guild opening) ever materialized. [/QUOTE]
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