Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Running Eberron in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawk Diesel" data-source="post: 7007594" data-attributes="member: 59848"><p>As I said before, I don't necessarily sweat mechanics. I am fine with quick and dirty imports, backgrounds, and whatever. But some things, such as the Artificer, are VERY difficult to implement with current 5e mechanics. Even the most recent UA version doesn't really represent the Artificer's unique ability to imbue spells into objects or improve weapons. For me, this is part of the hobby of D&D to homebrew and make adjustments and build new stuff.</p><p></p><p></p><p></p><p>I never said class equals culture. In 3E Eberron, most people don't even have class levels outside commoner or adept, so you don't even need to make the assumption that Talenta Barbarians are mechanically barbarians. And as I said before based on what's presented in the Races of Eberron book, most Talenta Halflings with class levels are rangers or rogues. But also, as I mentioned previously, in the ECS the described leader of the Talenta Halflings is statted out as a 9th level barbarian. It's right there in the entry on the Talenta Plains. This leader was known for his prowess as a battle rider. If you wanted to play a character like him, how would you go about it? Sure, you can just give him the outlander background, maybe just give him a generic dinosaur as a mount, or make him a beast master ranger.</p><p></p><p>But the same question arises when someone wants a warmage. They could go evoker wizard, or Eldritch knight fighter, Bladesinger wizard, Pact of the Blade Warlock, or even Valor bard. There are multiple ways for mechanics to work for general concepts. So why make it seem like creating new mechanics to represent concepts is so bad? Isn't that the whole point of the recent UAs? Of course you can always use what your given, but D&D is inherently modular and meant to be built around one's table and play style.</p><p></p><p></p><p></p><p>I've already mentioned this is my preference and how I use the game. Good for you for being satisfied with what's given to you. But I was answering the question asked on the thread for what I would prefer. Disagree with me, fine. But you don't need to critique my opinions as if there's a right or wrong answer.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7007594, member: 59848"] As I said before, I don't necessarily sweat mechanics. I am fine with quick and dirty imports, backgrounds, and whatever. But some things, such as the Artificer, are VERY difficult to implement with current 5e mechanics. Even the most recent UA version doesn't really represent the Artificer's unique ability to imbue spells into objects or improve weapons. For me, this is part of the hobby of D&D to homebrew and make adjustments and build new stuff. I never said class equals culture. In 3E Eberron, most people don't even have class levels outside commoner or adept, so you don't even need to make the assumption that Talenta Barbarians are mechanically barbarians. And as I said before based on what's presented in the Races of Eberron book, most Talenta Halflings with class levels are rangers or rogues. But also, as I mentioned previously, in the ECS the described leader of the Talenta Halflings is statted out as a 9th level barbarian. It's right there in the entry on the Talenta Plains. This leader was known for his prowess as a battle rider. If you wanted to play a character like him, how would you go about it? Sure, you can just give him the outlander background, maybe just give him a generic dinosaur as a mount, or make him a beast master ranger. But the same question arises when someone wants a warmage. They could go evoker wizard, or Eldritch knight fighter, Bladesinger wizard, Pact of the Blade Warlock, or even Valor bard. There are multiple ways for mechanics to work for general concepts. So why make it seem like creating new mechanics to represent concepts is so bad? Isn't that the whole point of the recent UAs? Of course you can always use what your given, but D&D is inherently modular and meant to be built around one's table and play style. I've already mentioned this is my preference and how I use the game. Good for you for being satisfied with what's given to you. But I was answering the question asked on the thread for what I would prefer. Disagree with me, fine. But you don't need to critique my opinions as if there's a right or wrong answer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running Eberron in 5e
Top