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Running Eberron in 5e
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<blockquote data-quote="Gradine" data-source="post: 7041987" data-attributes="member: 57112"><p>This is awesome! My own conversion wasn't nearly so ambitious... I took the approach of trying to change as little as possible while still retaining the look and feel of Eberron. My notes on chapter 4 are probably longer than all of the other chapters combined. Here's my HotDQ in Eberron, according to Gradine... (or as I call it, Hoard of the Cold Sun).</p><p></p><p><em>The Talons of Tiamat have been working in secret, mostly on Xen'drik, to decipher the Draconic Prophecy required to free Tiamat from her prison in the Pit of Five Sorrows. Much of what has been required to come to pass has, and now the Talons must prepare for an assault on the Pit and the final ritual required to free her. To that end the Talons have been split into two tasks; seeking the Dragon Masks, ancient relics left behind by Tiamat to corrupt the hearts of the dragons of The Chamber, and the collection of vast hoards of dragonshards, required to produce the final burst of energy necessary to complete the ritual.</em></p><p><em></em></p><p><em>In order to avoid detection, the Talons have masked their activities on Khorvaire by infiltrating and taking control of lesser cults. Rezmir has successfully taken control of one large cult dedicated to the rise of Masvirik, The Cold Sun, and Rhashaak, the corrupted black dragon guardian of Haka'torvhak. This Cold Sun cult has expanded its operations outside of Q'Barra, and Rezmir is now overseeing the raiding of small settlements throughout Khorvaire, which she plans on collecting and shipping west, to the Shadow Marches, where she has instructed a converted House Cannith scion to use the treasure to purchase a large supply of dragonshards from House Tharashk. From there, she only needs to ship the shards a short distance to Naerytar, a secluded fortress with a particularly fortuitous discovery: an ancient Mabarian portal to the Endworld Mountains, a short distance from where Skyreach Castle is hidden. Skyreach is how Rezmir plans on delivering her hoard of dragonshards to the Talons stronghold in Xen'drik.</em></p><p></p><p>I make a lot of minor changes to characters for flavor reason or setting reasons (for a start, I convert all half-dragons to dragonborns). The adventure begins in Aundair, where Frulam has unwittingly used a Cold Sun hideout, where Rezmir is secretly trying to hatch the fiendish spawn of Rhashaak, as her base of operations. Cyanwrath has ties to Seren and is obsessed with emulating Rhashaak. I hold back on the dragon attack; the ability to corrupt dragons is meant to be a major reveal at a later point in the campaign.</p><p></p><p>From there the adventure proceeds pretty much as typical; the caravan travels west from Passage, through the Eldeen Reaches and the Byeshk Mountain and into the Shadow Marches. The cult's goods are managed by Boris d'Cannith, a house Cannith East scion who is personally overseeing a rather large purchase of dragonshards. He's convinced the Cold Sun will give him the power to not only overtake Cannith East but reform the entire House; in truth, Talon agents plan on assassinating him and stealing away the dragonshards to Nearytar as soon as the transaction is completed. Jamna Gleamsilver is ostensibly there on behalf of The Trust but is also a secret agent for The Aurum, this adventure's stand-in for the Zhentarim. The Red Wizards are replaced with a group of tiefling dissidents from the Venemous Demense.</p><p></p><p>Most of the rest of the NPCs on the journey are given minor updates, changes or are fleshed out to give a bit more flavor to the setting. Samardag the Hoper is an obnoxiously optimistic follower of the Sovereign Host and trader in local Khorvaire oddities (like <em>feather charms</em> from Sharn). The Pole is a Warforged veteran. Most of the traders carry goods from all over Khorvaire, like Karnnathi silks. Lasfelro is actually a family of Changelings (Las, Fel & Ro), thus explaining their wild personality swings, fleeing from an overzealous Silver Flame Inquisitor because they stole a holy relic (a magical shield) and are seeking the protection of Fel's fey pact patron (hence the gargoyle familiar). The caravan as a whole is part of a larger effort by House Orien to open up a legitimate and safe trade route through to the Shadow Marches, and quite a few of Dragonmarked Houses have sent scions along to track the progress on it. Most of the scenarios have minor changes and updates to reflect the new setting or the new circumstances regarding some of the characters. The Golden Elk's prophecy is slightly re-written to steer players to follow the dragonshards.</p><p></p><p>Chapter 5 becomes an investigation again as the caravan reaches Goldmire and the party has to figure out where the dragonshards went and who killed Boris; the remaining Cold Sun cultists of course blame the PCs for both. This leads them to Naerytar, which is probably the first place where the PCs can find clues regarding the Talons and come to the realization that the Cold Sun cultists were simply patsies. </p><p></p><p>I don't really do much different with Chapter 7 except flesh out the NPCs a bit more; give Treskin a bit more of a personality. Talis is formerly a House Lyrander scion with the Mark of Storms.</p><p></p><p>Chapter 8 is where I make some other fairly major changes. First off, I replace Captain Othelstan with Master Otheltash, a fanatical Kalasthar mystic who's been convinced that releasing Tiamat will result in the turning of the age in Dal Quor. He's mindwashed most of the town with some stolen Riedran technology. Skyreach itself predates the founding of elemental binding by the giants; Blagothkus bound his dead wife to the castle to power its flight using forbidden Mabarin magics, for which he and his creation were imprisoned in the Everice for millennia until freed by the Talons. Blagothkus doesn't really care about what the Talons want; he wants to rebuild Giant civilization and would actually rather not have the Chamber as an enemy. His Qabalrin servant, the vampire Sandesyl Morgia, is a different story; she's much more interested in helping the Talons than remaining loyal to her old master, but could be convinced that Tiamat's rise isn't really in her best interest either. There's a lot of tension on Skyreach between the different factions (the tieflings are of course only interested in themselves and building their own power, and are actually rather counting on the Talons to fail to awaken Tiamat).</p><p></p><p>I'm going to be taking a closer look at RoT again and seeing what I can do with that for converting it. Dragons and giants both tend to play very different roles in Eberron than in FR and I haven't really gotten a chance yet to read the individual missions to see how they might fit in. I imagine once I do I might make even more tweaks to HotDQ to set up some more foreshadowing.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7041987, member: 57112"] This is awesome! My own conversion wasn't nearly so ambitious... I took the approach of trying to change as little as possible while still retaining the look and feel of Eberron. My notes on chapter 4 are probably longer than all of the other chapters combined. Here's my HotDQ in Eberron, according to Gradine... (or as I call it, Hoard of the Cold Sun). [I]The Talons of Tiamat have been working in secret, mostly on Xen'drik, to decipher the Draconic Prophecy required to free Tiamat from her prison in the Pit of Five Sorrows. Much of what has been required to come to pass has, and now the Talons must prepare for an assault on the Pit and the final ritual required to free her. To that end the Talons have been split into two tasks; seeking the Dragon Masks, ancient relics left behind by Tiamat to corrupt the hearts of the dragons of The Chamber, and the collection of vast hoards of dragonshards, required to produce the final burst of energy necessary to complete the ritual. In order to avoid detection, the Talons have masked their activities on Khorvaire by infiltrating and taking control of lesser cults. Rezmir has successfully taken control of one large cult dedicated to the rise of Masvirik, The Cold Sun, and Rhashaak, the corrupted black dragon guardian of Haka'torvhak. This Cold Sun cult has expanded its operations outside of Q'Barra, and Rezmir is now overseeing the raiding of small settlements throughout Khorvaire, which she plans on collecting and shipping west, to the Shadow Marches, where she has instructed a converted House Cannith scion to use the treasure to purchase a large supply of dragonshards from House Tharashk. From there, she only needs to ship the shards a short distance to Naerytar, a secluded fortress with a particularly fortuitous discovery: an ancient Mabarian portal to the Endworld Mountains, a short distance from where Skyreach Castle is hidden. Skyreach is how Rezmir plans on delivering her hoard of dragonshards to the Talons stronghold in Xen'drik.[/I] I make a lot of minor changes to characters for flavor reason or setting reasons (for a start, I convert all half-dragons to dragonborns). The adventure begins in Aundair, where Frulam has unwittingly used a Cold Sun hideout, where Rezmir is secretly trying to hatch the fiendish spawn of Rhashaak, as her base of operations. Cyanwrath has ties to Seren and is obsessed with emulating Rhashaak. I hold back on the dragon attack; the ability to corrupt dragons is meant to be a major reveal at a later point in the campaign. From there the adventure proceeds pretty much as typical; the caravan travels west from Passage, through the Eldeen Reaches and the Byeshk Mountain and into the Shadow Marches. The cult's goods are managed by Boris d'Cannith, a house Cannith East scion who is personally overseeing a rather large purchase of dragonshards. He's convinced the Cold Sun will give him the power to not only overtake Cannith East but reform the entire House; in truth, Talon agents plan on assassinating him and stealing away the dragonshards to Nearytar as soon as the transaction is completed. Jamna Gleamsilver is ostensibly there on behalf of The Trust but is also a secret agent for The Aurum, this adventure's stand-in for the Zhentarim. The Red Wizards are replaced with a group of tiefling dissidents from the Venemous Demense. Most of the rest of the NPCs on the journey are given minor updates, changes or are fleshed out to give a bit more flavor to the setting. Samardag the Hoper is an obnoxiously optimistic follower of the Sovereign Host and trader in local Khorvaire oddities (like [I]feather charms[/I] from Sharn). The Pole is a Warforged veteran. Most of the traders carry goods from all over Khorvaire, like Karnnathi silks. Lasfelro is actually a family of Changelings (Las, Fel & Ro), thus explaining their wild personality swings, fleeing from an overzealous Silver Flame Inquisitor because they stole a holy relic (a magical shield) and are seeking the protection of Fel's fey pact patron (hence the gargoyle familiar). The caravan as a whole is part of a larger effort by House Orien to open up a legitimate and safe trade route through to the Shadow Marches, and quite a few of Dragonmarked Houses have sent scions along to track the progress on it. Most of the scenarios have minor changes and updates to reflect the new setting or the new circumstances regarding some of the characters. The Golden Elk's prophecy is slightly re-written to steer players to follow the dragonshards. Chapter 5 becomes an investigation again as the caravan reaches Goldmire and the party has to figure out where the dragonshards went and who killed Boris; the remaining Cold Sun cultists of course blame the PCs for both. This leads them to Naerytar, which is probably the first place where the PCs can find clues regarding the Talons and come to the realization that the Cold Sun cultists were simply patsies. I don't really do much different with Chapter 7 except flesh out the NPCs a bit more; give Treskin a bit more of a personality. Talis is formerly a House Lyrander scion with the Mark of Storms. Chapter 8 is where I make some other fairly major changes. First off, I replace Captain Othelstan with Master Otheltash, a fanatical Kalasthar mystic who's been convinced that releasing Tiamat will result in the turning of the age in Dal Quor. He's mindwashed most of the town with some stolen Riedran technology. Skyreach itself predates the founding of elemental binding by the giants; Blagothkus bound his dead wife to the castle to power its flight using forbidden Mabarin magics, for which he and his creation were imprisoned in the Everice for millennia until freed by the Talons. Blagothkus doesn't really care about what the Talons want; he wants to rebuild Giant civilization and would actually rather not have the Chamber as an enemy. His Qabalrin servant, the vampire Sandesyl Morgia, is a different story; she's much more interested in helping the Talons than remaining loyal to her old master, but could be convinced that Tiamat's rise isn't really in her best interest either. There's a lot of tension on Skyreach between the different factions (the tieflings are of course only interested in themselves and building their own power, and are actually rather counting on the Talons to fail to awaken Tiamat). I'm going to be taking a closer look at RoT again and seeing what I can do with that for converting it. Dragons and giants both tend to play very different roles in Eberron than in FR and I haven't really gotten a chance yet to read the individual missions to see how they might fit in. I imagine once I do I might make even more tweaks to HotDQ to set up some more foreshadowing. [/QUOTE]
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