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<blockquote data-quote="Aegeri" data-source="post: 5233064" data-attributes="member: 78116"><p>Basically. Also I'd like to strongly emphasize that most heroic monsters, even those in the original MM1 and MM2 are still perfectly fine. There is nothing wrong with them and we're getting new heroic tier Orcs with HS2 anyway. It isn't any effort to remember to increase brute accuracy by +2 and reduce soldiers by -2. In fact almost everything is +5 vs. AC and +3 vs. NADs as a baseline. It's pretty straightforward overall actually and really the big flaw in MM1 and MM2 creatures is their powers once you increase the damage.</p><p></p><p>Paragon and epic monsters seem easily fixed just by doubling the static damage. It's more that some of the original MM1 and MM2 creatures are not very well designed and so need some "help" beyond just increasing their damage and really do need better powers (some of the original MM1/MM2 devils and daemons are a bit like this).</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5233064, member: 78116"] Basically. Also I'd like to strongly emphasize that most heroic monsters, even those in the original MM1 and MM2 are still perfectly fine. There is nothing wrong with them and we're getting new heroic tier Orcs with HS2 anyway. It isn't any effort to remember to increase brute accuracy by +2 and reduce soldiers by -2. In fact almost everything is +5 vs. AC and +3 vs. NADs as a baseline. It's pretty straightforward overall actually and really the big flaw in MM1 and MM2 creatures is their powers once you increase the damage. Paragon and epic monsters seem easily fixed just by doubling the static damage. It's more that some of the original MM1 and MM2 creatures are not very well designed and so need some "help" beyond just increasing their damage and really do need better powers (some of the original MM1/MM2 devils and daemons are a bit like this). [/QUOTE]
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