Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Running Expedition to Castle Ravenloft
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Talmun" data-source="post: 3170703" data-attributes="member: 17751"><p><em>Initial Thoughts</em></p><p></p><p><u>-Spoilers-</u></p><p></p><p>Tonight was the first session of my Ravenloft campaign. All-in-all it went very well. The Party ran through the fight at the town square and interacted with Ashlyn and the NPC’s in the inn. We ended the night with the party walking resolutely up the street toward the church.</p><p></p><p><strong>Pros:</strong></p><p>I like the encounter format. I know people have complained that it seems like page-count padding but it’s very convenient to have everything you need for an encounter on two pages, eliminating page-flipping during combat. I’m not sure I’ve ever had pre-written module combats run so smoothly from a DM’s POV.</p><p></p><p>The encounters themselves so far are nicely put together and give a good “overrun by zombies” feel without the party actually being, you know, overrun. Also, the encounters are fairly challenging. My party is cleric/divine heavy and it’s by no means a cakewalk for them.</p><p></p><p>I like the overall layout and plotline so far. It’s different enough from I6 that a player who has read/played the original recently will not be bored.</p><p></p><p></p><p><strong>Cons:</strong></p><p>I’m not sure the fake letter from the Burgomaster will always accomplish with it is intended to. The party quickly finds out it’s a fake upon reaching Barovia and is apt to disregard anything it says from that point on. Timing on this might need some tweaking so that the party doesn’t so quickly realize that it’s a forgery.</p><p></p><p>The book has three zombie encounters before the party reaches the village square, where they stumble into a 4th. It also suggests that for every 40 feet they travel in town there is a 45% chance they encounter more zombies. Add to that the substantial chance that any building the PC’s might enter might also have a zombie encounter. I like zombies, but this is way over the top. I utterly dropped the 40 feet/45% encounters and had only one building encounter, taken with the larger brawl at the village square that was enough.</p><p></p><p>Nearly every NPC the party talks to in town are supposed to tell them to go get their fortune read by Madam Eva. It’s as subtle as a battleaxe to the forehead. I had two NPC’s mention her off-hand and that was more than enough to get the point across.</p><p></p><p><u>-End Spoilers-</u></p><p></p><p>As I said, all-in-all my players seemed to enjoy themselves and I enjoyed myself; really the best yardstick of all.</p></blockquote><p></p>
[QUOTE="Talmun, post: 3170703, member: 17751"] [I]Initial Thoughts[/I] [U]-Spoilers-[/U] Tonight was the first session of my Ravenloft campaign. All-in-all it went very well. The Party ran through the fight at the town square and interacted with Ashlyn and the NPC’s in the inn. We ended the night with the party walking resolutely up the street toward the church. [B]Pros:[/B] I like the encounter format. I know people have complained that it seems like page-count padding but it’s very convenient to have everything you need for an encounter on two pages, eliminating page-flipping during combat. I’m not sure I’ve ever had pre-written module combats run so smoothly from a DM’s POV. The encounters themselves so far are nicely put together and give a good “overrun by zombies” feel without the party actually being, you know, overrun. Also, the encounters are fairly challenging. My party is cleric/divine heavy and it’s by no means a cakewalk for them. I like the overall layout and plotline so far. It’s different enough from I6 that a player who has read/played the original recently will not be bored. [B]Cons:[/B] I’m not sure the fake letter from the Burgomaster will always accomplish with it is intended to. The party quickly finds out it’s a fake upon reaching Barovia and is apt to disregard anything it says from that point on. Timing on this might need some tweaking so that the party doesn’t so quickly realize that it’s a forgery. The book has three zombie encounters before the party reaches the village square, where they stumble into a 4th. It also suggests that for every 40 feet they travel in town there is a 45% chance they encounter more zombies. Add to that the substantial chance that any building the PC’s might enter might also have a zombie encounter. I like zombies, but this is way over the top. I utterly dropped the 40 feet/45% encounters and had only one building encounter, taken with the larger brawl at the village square that was enough. Nearly every NPC the party talks to in town are supposed to tell them to go get their fortune read by Madam Eva. It’s as subtle as a battleaxe to the forehead. I had two NPC’s mention her off-hand and that was more than enough to get the point across. [U]-End Spoilers-[/U] As I said, all-in-all my players seemed to enjoy themselves and I enjoyed myself; really the best yardstick of all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Running Expedition to Castle Ravenloft
Top