Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Running Expedition to Castle Ravenloft
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WingOver" data-source="post: 3173863" data-attributes="member: 13911"><p>After about a year hiatus, I picked this up and started the D&D group again. So far we're really enjoying it. The tactical format (on facing pages) is a great idea. Relevant combat info (everything from monster stats to environmental modifiers) are right there. I'm probably spoiled now.</p><p></p><p></p><p></p><p></p><p></p><p>Spoilers...</p><p></p><p>I solved the problem of PC motivation by having 2 of them meet Helene (the widow who lost her husband to werewolves in Barovia) and setting Strahd's goal to gain the werewolf allies. So the convergence of both tasks were enough motivation to go to Barovia.</p><p></p><p>I liked the zombie siege, but it seemed a little overboard (some of it my fault). The party reached the village square, saved the paladin and rested at the inn. That night I decided to have another group of zombies attack the barricades to maintain the sense that the town was swarmed with undead (player ranger kept watch atop the Inn). The next morning they encountered the ghasts and yet more zombies. At this point they were feeling restless and just wanted to get to the church. When they finally did they pretty much rushed in there unprepared and suffered 2 deaths.</p><p></p><p>I haven't read the entire adventure yet but so far I feel the tactical side is excellent while the plot side has some weaknesses. Some NPC motivations present plot problems. For example, the paladin. She's there to find the Sunsword. Well, one of my players is a paladin. An obvious conflict of interest. I'm solving the problem by having her delay her quest after experiencing the grief of discovering her companions succumbed to the zombie plague. She'll take their bodies back home and resume her quest later. Another problem I have is figuring out what to do with Ireena. She wants to help the PCs and will even secretly follow them if necessary. I don't know if I want to deal with that headache. Madam Eva is the fortune teller and not evil. Yet she has to be killed to sever Strahd's connection to the forest fane. I don't see the players doing that if the initial encounter with her goes well (and it needs to for the fortune telling). </p><p></p><p>The new classes, items, rules, etc are awesome. The party cleric picked up the Lightbringer's destroy undead ability and everyone loves it. I'm wondering if anyone will want to be a Knight of the Raven. I really like the lore section on magic items (with better skill checks revealing more information).</p><p></p><p>I'd like to see more adventures in this format.</p></blockquote><p></p>
[QUOTE="WingOver, post: 3173863, member: 13911"] After about a year hiatus, I picked this up and started the D&D group again. So far we're really enjoying it. The tactical format (on facing pages) is a great idea. Relevant combat info (everything from monster stats to environmental modifiers) are right there. I'm probably spoiled now. Spoilers... I solved the problem of PC motivation by having 2 of them meet Helene (the widow who lost her husband to werewolves in Barovia) and setting Strahd's goal to gain the werewolf allies. So the convergence of both tasks were enough motivation to go to Barovia. I liked the zombie siege, but it seemed a little overboard (some of it my fault). The party reached the village square, saved the paladin and rested at the inn. That night I decided to have another group of zombies attack the barricades to maintain the sense that the town was swarmed with undead (player ranger kept watch atop the Inn). The next morning they encountered the ghasts and yet more zombies. At this point they were feeling restless and just wanted to get to the church. When they finally did they pretty much rushed in there unprepared and suffered 2 deaths. I haven't read the entire adventure yet but so far I feel the tactical side is excellent while the plot side has some weaknesses. Some NPC motivations present plot problems. For example, the paladin. She's there to find the Sunsword. Well, one of my players is a paladin. An obvious conflict of interest. I'm solving the problem by having her delay her quest after experiencing the grief of discovering her companions succumbed to the zombie plague. She'll take their bodies back home and resume her quest later. Another problem I have is figuring out what to do with Ireena. She wants to help the PCs and will even secretly follow them if necessary. I don't know if I want to deal with that headache. Madam Eva is the fortune teller and not evil. Yet she has to be killed to sever Strahd's connection to the forest fane. I don't see the players doing that if the initial encounter with her goes well (and it needs to for the fortune telling). The new classes, items, rules, etc are awesome. The party cleric picked up the Lightbringer's destroy undead ability and everyone loves it. I'm wondering if anyone will want to be a Knight of the Raven. I really like the lore section on magic items (with better skill checks revealing more information). I'd like to see more adventures in this format. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Running Expedition to Castle Ravenloft
Top