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Running Expedition to Castle Ravenloft
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<blockquote data-quote="Davelozzi" data-source="post: 3193735" data-attributes="member: 771"><p>I just read both over the past couple days and I definitely think that I6 has way more of a gothic flavor. You are certainly correct about the tomb names (and the this section of the adventure is much improved in the new version) but that's really the only area where the change adds to the gothic tone. Don't get me wrong, the new adventure has some cool stuff worth adopting (the warlock scene comes to mind, as similar to but much better developed than the witch version in I6), but overall the selection (and sheer amount) of monsters takes away from the flavor more than adds, at least in my opinion. </p><p></p><p>In many ways, this update reminded me of the free update of <em>Tomb of Horrors</em> that WotC posted last year - in particular, Bruce Cordell has a tendency in both to try to elbow too many of his own new undead creations into the adventure, even when they don't necessarily fit well.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 3193735, member: 771"] I just read both over the past couple days and I definitely think that I6 has way more of a gothic flavor. You are certainly correct about the tomb names (and the this section of the adventure is much improved in the new version) but that's really the only area where the change adds to the gothic tone. Don't get me wrong, the new adventure has some cool stuff worth adopting (the warlock scene comes to mind, as similar to but much better developed than the witch version in I6), but overall the selection (and sheer amount) of monsters takes away from the flavor more than adds, at least in my opinion. In many ways, this update reminded me of the free update of [i]Tomb of Horrors[/i] that WotC posted last year - in particular, Bruce Cordell has a tendency in both to try to elbow too many of his own new undead creations into the adventure, even when they don't necessarily fit well. [/QUOTE]
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