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<blockquote data-quote="Zephyrus" data-source="post: 2635744" data-attributes="member: 8728"><p>For the last few months I've had very little enthusiasm for running D&D and the primary reason why is that my group at best consists of 3 people and now since once of them got a different job their almost never available anymore as they work weekends most of the time now. The other remaining player happens to also be my roommate, is unemployed and is getting cabin fever as it were and suffering gaming withdrawl on top of that. This is resulting in him becoming more and more agressive in wanting to play D&D that its starting to drive me nuts. </p><p></p><p>The point of this is that I'm thinking of running a game with his char and a GM-PC and I'm at a loss for how to gear up a good adventure and campaign that wont fall appart like previous small party games have resulted in. I'm great at running module games, my players hardly ever if at all notice when I change things from RAW and I'm usually able to create enough of a dramatic aura that they dont care even if they do notice. But w/o a module I tend to fall apart as a GM as my style is usally too off the cuff that I revert into a 'what monster should I throw at them this time' and the story suffers often greatly. </p><p></p><p>So what I'm asking (if you stuck with me this long) is... what can I do to make an interesting 2 character (1 PC + GM-PC) campaign. Most of my attempts without a Module fail before 4th level. I'm seriously trying to come up with a campaign that can be challenging and interesting at least up till 10th level. So can anyone help me?</p><p></p><p>A little background on the person and likly character they will use. They tend to be semi-often agressive fighter type characters with a leaning twords finesse though if he can get finesse and brute power he's all the more happy. So I was thinking of having him use a Swashbuckler (he is not opposed to creating his character, I'm great at character design) and likly will take the feat that allows Dex to Damage (I think this was in a Dragon Magazine) so he would be completly a Dex based combatant. The GM-PC I Was thinking of making was that of a Bard specializing in Bardic music feats (Dragonsong, Song of the Heart, Haunting Melody, etc...) to act as a support character and provide healing. That and a Bard and a Swashbuckler would complement each other conceptabually as well. </p><p></p><p>I've got almost all the 3.5 sourcebooks as dispite not playing much I want to maintain a collection. I was considering possible a stormwrack game as having the character eventaully command a ship would have some apeal to him (and to a degree, me as well.. the idea of drawing of a custom ship floor plan is kinda cool to me). Running this in Eberron is okay as well but not required. I just want it to be fun and interesting but also be able to maintain the pace of an adventure without it falling appart of me.</p><p></p><p>Idea's anyone?</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 2635744, member: 8728"] For the last few months I've had very little enthusiasm for running D&D and the primary reason why is that my group at best consists of 3 people and now since once of them got a different job their almost never available anymore as they work weekends most of the time now. The other remaining player happens to also be my roommate, is unemployed and is getting cabin fever as it were and suffering gaming withdrawl on top of that. This is resulting in him becoming more and more agressive in wanting to play D&D that its starting to drive me nuts. The point of this is that I'm thinking of running a game with his char and a GM-PC and I'm at a loss for how to gear up a good adventure and campaign that wont fall appart like previous small party games have resulted in. I'm great at running module games, my players hardly ever if at all notice when I change things from RAW and I'm usually able to create enough of a dramatic aura that they dont care even if they do notice. But w/o a module I tend to fall apart as a GM as my style is usally too off the cuff that I revert into a 'what monster should I throw at them this time' and the story suffers often greatly. So what I'm asking (if you stuck with me this long) is... what can I do to make an interesting 2 character (1 PC + GM-PC) campaign. Most of my attempts without a Module fail before 4th level. I'm seriously trying to come up with a campaign that can be challenging and interesting at least up till 10th level. So can anyone help me? A little background on the person and likly character they will use. They tend to be semi-often agressive fighter type characters with a leaning twords finesse though if he can get finesse and brute power he's all the more happy. So I was thinking of having him use a Swashbuckler (he is not opposed to creating his character, I'm great at character design) and likly will take the feat that allows Dex to Damage (I think this was in a Dragon Magazine) so he would be completly a Dex based combatant. The GM-PC I Was thinking of making was that of a Bard specializing in Bardic music feats (Dragonsong, Song of the Heart, Haunting Melody, etc...) to act as a support character and provide healing. That and a Bard and a Swashbuckler would complement each other conceptabually as well. I've got almost all the 3.5 sourcebooks as dispite not playing much I want to maintain a collection. I was considering possible a stormwrack game as having the character eventaully command a ship would have some apeal to him (and to a degree, me as well.. the idea of drawing of a custom ship floor plan is kinda cool to me). Running this in Eberron is okay as well but not required. I just want it to be fun and interesting but also be able to maintain the pace of an adventure without it falling appart of me. Idea's anyone? [/QUOTE]
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