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<blockquote data-quote="Zephyrus" data-source="post: 2638486" data-attributes="member: 8728"><p>Gestalt has already been brought up and I dont really want to do that. I can build sick enough characters without making them Gestalt, I'll only give myself a heart attack instead of the occational heart murmur that occures with what I can do without the gestalt character rules *smirkgrins*.</p><p></p><p>I am for the moment thinking 'not eberron' but I its okay to be eberron like. As for varient rules I suspect I'll be sticking to the standard rules except I often use Weapon Groups and flaws but I'm thinking I will core without much in the way of varient rules this time around. I might use weapon groups but I'm thinking I'm gonna stay away from Flaws this time. </p><p></p><p>As far as ship size. I'm not sure, that often is a reflection on how powerful the character is. I am thinking of maybe running a few adventures from 2nd level to get the characters up to 4-5th and then have him encounter the Sable Drake and as a means of him aquiring the Priate Brig as his own ship and using whatever rewards to help fix it up, outfit it and stuff like that. but that alone doesnt make an campaign.</p><p></p><p>I am thinking that he might become either a Scarlet Coursair or Legendary Captain (i'm considering allowing the Insightful Strike of the Swashbuckler to count as 1d6 of sneak attack to allow a straight swashbuckler to qualify). Both of these could possible take the game in different directions however. As I said, its not so much a matter of what he wants. I know he'll prolly be happy with just about anything right now. What I want is something I can carry along and make into a full campaign adventure (even if episodic) and not fizzle after a few sessions.</p><p></p><p>BTW-Elminster's Son - Bruce Says "Hi", Yes, I'm the Evil Genius Rat Bastard DM that he cant decide is a good or bad idea for us to put our heads together or not.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 2638486, member: 8728"] Gestalt has already been brought up and I dont really want to do that. I can build sick enough characters without making them Gestalt, I'll only give myself a heart attack instead of the occational heart murmur that occures with what I can do without the gestalt character rules *smirkgrins*. I am for the moment thinking 'not eberron' but I its okay to be eberron like. As for varient rules I suspect I'll be sticking to the standard rules except I often use Weapon Groups and flaws but I'm thinking I will core without much in the way of varient rules this time around. I might use weapon groups but I'm thinking I'm gonna stay away from Flaws this time. As far as ship size. I'm not sure, that often is a reflection on how powerful the character is. I am thinking of maybe running a few adventures from 2nd level to get the characters up to 4-5th and then have him encounter the Sable Drake and as a means of him aquiring the Priate Brig as his own ship and using whatever rewards to help fix it up, outfit it and stuff like that. but that alone doesnt make an campaign. I am thinking that he might become either a Scarlet Coursair or Legendary Captain (i'm considering allowing the Insightful Strike of the Swashbuckler to count as 1d6 of sneak attack to allow a straight swashbuckler to qualify). Both of these could possible take the game in different directions however. As I said, its not so much a matter of what he wants. I know he'll prolly be happy with just about anything right now. What I want is something I can carry along and make into a full campaign adventure (even if episodic) and not fizzle after a few sessions. BTW-Elminster's Son - Bruce Says "Hi", Yes, I'm the Evil Genius Rat Bastard DM that he cant decide is a good or bad idea for us to put our heads together or not. [/QUOTE]
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