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<blockquote data-quote="Evilhalfling" data-source="post: 2642954" data-attributes="member: 16991"><p>Rel that sounds like a great campign plot.</p><p>It even gives nearly all the characters foes a reason to capture rather than kill him.</p><p>One of the big problems with single character games is that you cant loose fights. If everyone tries to capture him then prisnor/escape plots are a good possibility, write one up early and use it when needed. </p><p>some other considerations:</p><p> Since he is a fighter type you will want to tone down the magic avalible to his enemies, In ship to ship combat, manuvering and boarding can loose out quickly to the fly and fireball approach. Make wizards rare and sorcerers only a legend. </p><p> Divine spell casters are less of a problem until they get flame strike, and priests of 9th+ can be saddled down with temple responsibilites. </p><p>This will also mean that arcane magic items will be more rare, while divinely created items fill in the gaps. </p><p></p><p>Your actually going to use a swashbuckler? better skills, but you loose a lot in feats. The SA of swashbuckler look mediocre - a fighter/thief is a better build for the concept.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2642954, member: 16991"] Rel that sounds like a great campign plot. It even gives nearly all the characters foes a reason to capture rather than kill him. One of the big problems with single character games is that you cant loose fights. If everyone tries to capture him then prisnor/escape plots are a good possibility, write one up early and use it when needed. some other considerations: Since he is a fighter type you will want to tone down the magic avalible to his enemies, In ship to ship combat, manuvering and boarding can loose out quickly to the fly and fireball approach. Make wizards rare and sorcerers only a legend. Divine spell casters are less of a problem until they get flame strike, and priests of 9th+ can be saddled down with temple responsibilites. This will also mean that arcane magic items will be more rare, while divinely created items fill in the gaps. Your actually going to use a swashbuckler? better skills, but you loose a lot in feats. The SA of swashbuckler look mediocre - a fighter/thief is a better build for the concept. [/QUOTE]
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