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Running for Less Than Four Players
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<blockquote data-quote="Kid Socrates" data-source="post: 2496255" data-attributes="member: 10714"><p>That's been one of the things -- I love the roleplay aspect of smaller groups, and run towards that. The other GM is a combat fan, and runs really good combats, but they can overwhelm a smaller group and introducing NPCs or a power group to help make us feel like we're not really needed or useful. It doesn't help that we're hardly optimizing our characters for combat, though we've been trying to lately. He picked up Iron Heroes, if I'm thinking of the right game -- low- to no-magic, much more detailed combat stuff, simpler AoO rules, feats scaling up in level, that book. He thinks it'll really help him run for two people instead of four to six. He's making a homebrew, last I checked.</p><p></p><p>So when you do run combats for just two or three people, have you found anything that works beyond just reducing the amount of enemies? We're definitely in for combat, so I want to suggest an idea or two to him if I can come up with some.</p><p></p><p>More questions as I think of them -- I wholeheartedly agree with the storycentric approach to a game, as I've found those to be incredibly rewarding.</p></blockquote><p></p>
[QUOTE="Kid Socrates, post: 2496255, member: 10714"] That's been one of the things -- I love the roleplay aspect of smaller groups, and run towards that. The other GM is a combat fan, and runs really good combats, but they can overwhelm a smaller group and introducing NPCs or a power group to help make us feel like we're not really needed or useful. It doesn't help that we're hardly optimizing our characters for combat, though we've been trying to lately. He picked up Iron Heroes, if I'm thinking of the right game -- low- to no-magic, much more detailed combat stuff, simpler AoO rules, feats scaling up in level, that book. He thinks it'll really help him run for two people instead of four to six. He's making a homebrew, last I checked. So when you do run combats for just two or three people, have you found anything that works beyond just reducing the amount of enemies? We're definitely in for combat, so I want to suggest an idea or two to him if I can come up with some. More questions as I think of them -- I wholeheartedly agree with the storycentric approach to a game, as I've found those to be incredibly rewarding. [/QUOTE]
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